A community for the planned game with placeholder name Kitten Space Agency,
developed by Rocketwerkz as the spiritual successor to Kerbal Space Program.
Rules: - Primarily focused on KSA and the development status thereof. - Relevant
posts about KSP1 are allowed within reason. - We do not talk about the Take2
Scam often referred to as KSP2. - Common sense applies. Note: This community is
not run by anyone affiliated with Rocketwerkz.
There only “website” is the publishers, there is zero information, they have a barely functioning wiki, they do not plan on a steam release, and the only way to get other information is by joining a discord. Not sounding very promising in comparison to KSP1
It’s still very early in development, so there isn’t much info beyond the occasional show-and-tell. No need to waste time setting up a website when it only contains info that is likely to change.
From the looks of it, they don’t focus on PR yet because they want to have something to allow players to test before they actually start looking at contributions. “The proof is in the eating, not in the pudding”.
In the most recent townhall they did there was a question whether the townhall would become a recurring thing to which they basically said “when we have something to show, we’ll show it.”
Some nuggets can be seen from time to time on the discord, but the fact of the matter is that setting up the core foundation onto which game mechanics can be later doesn’t result much PR worthy content.
I recommend checking out the townhall I linked in one of the posts, as it gives a pretty good view of what they’re currently working on, the status of the engine (not really a game yet), as well as some insight into how they’re working as a dev team.
The fact that when you click on their website it just directly links you to discord is my issue. I don’t want to sit in a chat and listen to others talk about the game, I just want to look and admire on a store front.
Also no steam no go for me pretty much as simple as that
Well, this early in the process, trying to pick up what you can is really the only thing you can do. But I’m trying to condense as much confirmed info as I can in the “what we know so far” post.
As for steam, the distribution system is far from set in stone, other than them really wanting to avoid integrating the steam API in the game itself with the limitations this involves. It’s still possible it will be downloadable via steam, though. We’ll just have to wait and see.
On their wiki it read “99% certainty it will not be on steam” so unless that changes… Good on you for trying to have a community for it, I’m not complaining about that. Just that I personally don’t have high hopes for the game from what I’ve seen.
Fair enough. I don’t share in your pessimism, though - They are well aware that many KSP fans are jaded by Take2 murdering the potential for a sequel, so they’re focusing on creating something viable before marketing. And I’ve seen the other games they’ve made - They seem to know what they’re doing, and with HarvesteR onboard (who actively participated in the previous townhall, so it’s not just for bragging rights) they seem to have quite a decent team put together.
There only “website” is the publishers, there is zero information, they have a barely functioning wiki, they do not plan on a steam release, and the only way to get other information is by joining a discord. Not sounding very promising in comparison to KSP1
It’s still very early in development, so there isn’t much info beyond the occasional show-and-tell. No need to waste time setting up a website when it only contains info that is likely to change.
From the looks of it, they don’t focus on PR yet because they want to have something to allow players to test before they actually start looking at contributions. “The proof is in the eating, not in the pudding”.
In the most recent townhall they did there was a question whether the townhall would become a recurring thing to which they basically said “when we have something to show, we’ll show it.”
Some nuggets can be seen from time to time on the discord, but the fact of the matter is that setting up the core foundation onto which game mechanics can be later doesn’t result much PR worthy content.
I recommend checking out the townhall I linked in one of the posts, as it gives a pretty good view of what they’re currently working on, the status of the engine (not really a game yet), as well as some insight into how they’re working as a dev team.
The fact that when you click on their website it just directly links you to discord is my issue. I don’t want to sit in a chat and listen to others talk about the game, I just want to look and admire on a store front.
Also no steam no go for me pretty much as simple as that
Well, this early in the process, trying to pick up what you can is really the only thing you can do. But I’m trying to condense as much confirmed info as I can in the “what we know so far” post.
As for steam, the distribution system is far from set in stone, other than them really wanting to avoid integrating the steam API in the game itself with the limitations this involves. It’s still possible it will be downloadable via steam, though. We’ll just have to wait and see.
On their wiki it read “99% certainty it will not be on steam” so unless that changes… Good on you for trying to have a community for it, I’m not complaining about that. Just that I personally don’t have high hopes for the game from what I’ve seen.
Fair enough. I don’t share in your pessimism, though - They are well aware that many KSP fans are jaded by Take2 murdering the potential for a sequel, so they’re focusing on creating something viable before marketing. And I’ve seen the other games they’ve made - They seem to know what they’re doing, and with HarvesteR onboard (who actively participated in the previous townhall, so it’s not just for bragging rights) they seem to have quite a decent team put together.