- cross-posted to:
- games
- cross-posted to:
- games
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
The visual design of their game world looks like it tried to replicate “stock asset” in blender. Everything feels devoid of any real artistic intent. So it feels overwhelmingly shiny and chrome and just bland. That’s just based on visuals, but I legitimately confused this with the other God’s of whatever title from 6-8 months ago.