- cross-posted to:
- games
- cross-posted to:
- games
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
From the other reviews it doesn’t sound like they put TOO much time and effort into it…
“They” as in the whole development studio? Probably not. But “they” who worked on the game did most likely put in a lot of time and effort.