- cross-posted to:
- games
- cross-posted to:
- games
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
The entire game looks cheap to me. The weapons and the way it just handles doesn’t seem very good.