- cross-posted to:
- games
- cross-posted to:
- games
After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.
But Crysis was also scalable. Anybody could run it on low. You needed to wait a couple years to run it maxed out.