I figured it’d be the opposite since potions are so much stronger in bg3. The ability to throw potions makes anyone a bit of a healer, multiattack even lets you throw two. Plus, being able to use one as a bonus action let’s people take care of themselves a bit better.
It also helps that the default cleric (Shadowheart) isn’t life so someone would have to specifically roll one.
Ah, I gotcha. I don’t think I’ve played a 5E game where the cleric is a healer. Oddly enough the Paladin is more of a healer since Lay on Hands is “free” (aka not a spell slot).
Probably because, especially at lower levels, it’s a “wasted” action and spell slot. Enemy hits for 5 damage, you heal 5 health.
The game gives you so many healing potions, it’s hardly worth casting even that. Healing word is actually worth casting though, both in this game and in tabletop. Picking up downed allies at range as a bonus action is very good.
Honestly I think I relearning cleric wrong. As I drag out the encounters and not resting as often as I would in a dnd adventure or lacking the normal expected encounters a day.
I turn my cleric more from utility class with some rare heal sprinkled in between to someone who except for spiritual weapons, spirit guardians CC only a heal bot.
Does spiritual weapon scale ever? It’s still a level 2 spell and I’m level 10 now… it misses most of the time and does like, 5 damage to 80+ hp enemies…
You can upcast it for more damage. It gets 1d8 every 2 levels of upcast. But there are much better uses of your higher spellslots, like Spirit Guardians. As for missing, the attack roll is based on your spellcasting modifier. At level 10, you should have 20 points in Wisdom, which would give a +5 bonus to its attack rolls.
With some exceptions, the only things in dnd (5e) that typically scale with character level are cantrips, class features, and anything that uses your attribute modifers. For spells, you generally either upcast for some improvement, or (more often) use more powerful, higher level spells. But lower level spells can still be useful in their own right, especially if you play the game as intended and don’t long rest excessively, since then you need to manage your resources carefully and higher level spells slots are in shorter supply than lower level ones.
Meanwhile everybody won’t know how to play Cleric outside of Life Domain.
sheds tear in Spiritual Weapon and Spirit Guardians
…but those spells aren’t unique to Life Domain Clerics? Every Cleric gets those spells.
Nah, meant moreso that clerics would be relegated to healbots versus the divine fury they can deliver
Life Domain is pretty good because you can get the healing spells for free then be more flexible.
I figured it’d be the opposite since potions are so much stronger in bg3. The ability to throw potions makes anyone a bit of a healer, multiattack even lets you throw two. Plus, being able to use one as a bonus action let’s people take care of themselves a bit better.
It also helps that the default cleric (Shadowheart) isn’t life so someone would have to specifically roll one.
You can reroll companions. Shadowheart has been Life since like lvl 6 for me. The change, if you do it later in ger story, also makes sense for her.
Ooooooh I should do that!
I’ve never player D&D and Shadowheart seemed to really not doing much on the healing side.
Never thought it was linked to a choice/subclass nor to reroll her.
I know what I’ll do this evening, thanks!
Ah, I gotcha. I don’t think I’ve played a 5E game where the cleric is a healer. Oddly enough the Paladin is more of a healer since Lay on Hands is “free” (aka not a spell slot).
Probably because, especially at lower levels, it’s a “wasted” action and spell slot. Enemy hits for 5 damage, you heal 5 health.
Prayer of healing is the only healing spell worth casting and its out of combat spell
The game gives you so many healing potions, it’s hardly worth casting even that. Healing word is actually worth casting though, both in this game and in tabletop. Picking up downed allies at range as a bonus action is very good.
I find my cleric being a heal battery in this game more than 5th edition.
Nothing wrong with that, but a party without a designated healer seems to suffer in this game.
I don’t play DND (always wanted to, though!), but in BG3 those two spells have been complete lifesavers. Especially Spirit Guardians in Act 2.
That’s the joke?
Spoilers, except I hear they patched that. 🤪
Honestly I think I relearning cleric wrong. As I drag out the encounters and not resting as often as I would in a dnd adventure or lacking the normal expected encounters a day.
I turn my cleric more from utility class with some rare heal sprinkled in between to someone who except for spiritual weapons, spirit guardians CC only a heal bot.
Does spiritual weapon scale ever? It’s still a level 2 spell and I’m level 10 now… it misses most of the time and does like, 5 damage to 80+ hp enemies…
You can upcast it for more damage. It gets 1d8 every 2 levels of upcast. But there are much better uses of your higher spellslots, like Spirit Guardians. As for missing, the attack roll is based on your spellcasting modifier. At level 10, you should have 20 points in Wisdom, which would give a +5 bonus to its attack rolls.
With some exceptions, the only things in dnd (5e) that typically scale with character level are cantrips, class features, and anything that uses your attribute modifers. For spells, you generally either upcast for some improvement, or (more often) use more powerful, higher level spells. But lower level spells can still be useful in their own right, especially if you play the game as intended and don’t long rest excessively, since then you need to manage your resources carefully and higher level spells slots are in shorter supply than lower level ones.