I would love an AP set entirely in another plane. 2e has little content outside Golarion, but with Elemental Planes being a big part of Rage of Elements, it would be nice to see an adventure set in another plane of existence.
I’d like to see some APs which explore new areas of Golarion (released along with related Lost Omens settings) like Arcadia or include updated rules such as naval combat or technological items.
Technological items would be really cool. I don’t want them to necessarily change the rarity of those things, but more exploration into Numeria would be cool.
I would be all over a Firebrands based AP as well.
I’d love an AP that deals with plane hopping, but also Astral Planar stuff, similar to Spelljammer. Though I suppose that’s what Starfinder is.
I guess I just want a Starfinder 2e
Every time there’s a big Paizo announcement coming up for Starfinder I get far too hyped, hoping for a Starfinder 2e announcement. I love the idea of Starfinder, but having looked at the rules I don’t really want to play it until it get updated.
I think they’re gearing up for it. I think the Starfinder Remastered is their way of pre-playtest playtesting before they actually announce anything.
That being said, as someone who grew up on 3.5 and PF1e and now plays PF2e, I loathe the ruleset for Starfinder, not because it’s a terrible ruleset (it is), but because I can never keep track of which system the rule I need in the moment is supposed to be from. I love the writing of their PFS scenarios and APs, though, so I’m really hoping for a polished SF2e to be announced soon.
Yeah that’s my exact issue too.
Throne Dude centric AP would be fun. If you’re unaware, at the start of the universe, Pharasma walked along the Seal in a big spiral, and from that path came 8 deities. Asmodeus & his brother, Desna, Sarenrae, Achaekek etc, etc. One of them, Throne Dude, walked on past something called the eclipse, but since Death wasn’t conceived before Ihys was murdered, he got bound to a throne instead. Hence the name “Throne dude”.
We’re missing a core god, and it’s not Aroden!
Is there somewhere I can read more about this missing god?
https://paizo.com/community/blog/v5748dyo6sgzu?The-Windsong-Testaments-The-Three-Fears-of#discuss The windsong testaments is the only place I know of that refers to him, you might be able to pull some insights from the comments in this thread. Some folks speculate that he’s the Oinodaemon.
I think they have alluded to season 5 of PFS having some inter-planar themes. That doesn’t mean that they will put an AP out with the same ideas, but I think that, combined with the themes in Rage of Elements means that we have a high probability of seeing more planar travel in the near future.
I love all of the Shadow Absalom stuff, so I think a change in planes with its own set of rules that adjust gameplay slightly would be awesome to experience.
That’s nice to know. With the right group, society adventures can be awesome.
Definitely; my local PFS group is really awesome, but I travel for work and have played with a couple of others and they can be hit or miss.
I’d love to see another pirate/sailing adventure. PF1e had skulls and shackles, but 2e is currently missing something to fulfill the same fantasy.
That being said, the ship should stay relevant until the end, not be thrown away like the circus in extinction curse.
I’d like to see something which explores the post-adventure celebrity. You’ve come back as a group from some grand adventure which has made you fame but not fortune. Now you’re having to adjust to this famed lifestyle as a group.
Being summoned by nobility to lend your new found popularity and imagined coin.
Getting mobbed by people wherever you go.
Trying to continue making a living as adventurers when everyone recognises you and gets in the way.
Could be interesting
Where you count down levels and try to get from 20 back to 1
I would like to see a PF2e AP focused on the serpentfolk, much like Serpent’s Skull (which I’m DMing a sort of conversion of to PF2e, with significant changes to the lore to incorporate the Sumerian/Babylonian gods as ancient aliens that ruled over the ancient serpentfolk empire), but…better, since I know that AP wasn’t super well received iirc.
with the changes to ~~underdark ~~ darklands lore, I’m sure we’ll see serpentfolk make a big comeback soon.
I think the poor reception for Serpents Skull was mostly do to books 3 and 4, but it’s been ages since I read them.
Souls for Smugglers Shiv is one ofy favorite AP entries.
time travel, horror, air ships
I’ve got a guy I play with who has somehow managed to get airships into ever single campaign I’ve played with him. Last campaign was War for the Crown.
That’s rad, how do they work?
They are a 12th level vehicle, powered by alchemy and magic. There aren’t a ton of ship combat rules available in 2E yet but there are some good community conversions of the 1E rules out there.
We mostly just end up using them as a mobile base and getaway vehicle. Would love to actually get in a multi-airship battle. I think that would be really fun.
While I’d love some new content APs, I also missed a big chunk of the PF1 APs and wouldn’t mind them officially converting them to 2e, in the same way that they did Kingmaker.
Sadly that probably won’t happen, at least not in an official capacity. They’ve already converted the two best selling 1e APs; I don’t know that there’s a lot of incentive to rerelease the others considering most of them sold abysmally by comparison.
Wasn’t a AP recently published which had Gate Travel and other Planes as topic? Gate walkers or something?
As I just started my journey as GM through Golarion and Pathfinder I can’t really say what AP I would miss or want. Perhaps an AP that focuses on journeying through the entire Inner Sea Region or even beyond?
I haven’t played Gatewalkers but I was given the impression that most of it still takes place on Golarion. I guess I was thinking of something like Descent into Avernus. I also like the idea of Sea travel, there is so much potential in a naval adventure.
Ah navel adventure would run pretty well with the Pathfinder System; and it could herald in Starfinder 2e :D
I’m in a 2E conversion of Skull and Shackles game which just recently started (1 session in). It’s my understanding that there are a couple really good community conversions of the naval combat rules. One of them I saw was based on Starfinder’s ship combat.
It would still be great to have an official 2E rule set of course.
I’m DMing a S&S homebrew campaign, homebrew story but using established lore. I’ve been using a combination of the Smoke and Sails and 2e Naval Combat rules. Smoke and Sails has more busywork for most of the party, but each action tends to have a pretty low impact like giving a +1 bonus to a different roll that can give a +1 circumstance bonus to one siege weapon attack.
I ended up hybridizing it with the Naval Combat rules, which is slightly closer to the PF2e vehicle and siege engine rules, but adds customization and upgrades on top of that, unfortunately as with pf2e vehicles, the pilot of the ship does most of the actual decisions and positioning.
An actual evil AP. I doubt it’ll ever happen, Blood Lords might well be the closest we get. It’s tremendously difficult to write evil plots that aren’t just “we murdered everything because we’re evil”. It’s equally difficult to write evil challenges where the solution isn’t “murder until we succeed”.
To add, this is because a typical evil character isn’t <just evil>. They’re someone who has a major difference in perspective from yourself doing the best they can with the baggage of the choices and situations they’ve been dealt. You see this in the cultures on either sides of wars. They’re invaders, we’re liberators, etc.
A good evil play through doesn’t start with the party having any idea of the evil they’re unleashing. It’s only after they’ve made every good and self-justified decision they can where you hand them the mirror and break their self-image allowing them to lean into it if they want to.
If you want to try this out for yourself so you can see how it works, go play some Rimworld until you have a lived-in colony. (1yr+)
I think it would be fun to go back to Irrisen and see how Anastasia is getting along.
I’d like to see a long AP based in Absalom that dives into various parts of the Absalom lore. There’s so much there!
I’d love to see something new set in Osirion, especially if it cealt with the dwarves that live in the mountains on the southern edge of Osirion. I don’t remember why off the top of my head, but I recall thinking they were really cool back in 1e.
I’d love one that goes plane hopping like OP’s wish list. I’d love to go to Pharasma’s court in the Boneyard for example.
Anything involving Pharasma would give me an excuse to pull out my Sylvia Plath “Everyone is Dying” Cloistered Cleric concept.