For board games, I’m a big fan of Wavelength, Decrypto, and No Thanks!, along with Codenames.
Wavelength is a game where you try to get your teammates to guess a position on a spectrum, like “cold” to “hot” by giving them a clue, like “ice” or “the surface of the sun”. Decrypto is a lot like Codenames, but you’re also trying to disguise your clues from the other team. No Thanks! is a light, quick game which centers around pushing your luck as much as possible.
I think it would be fun to go back to Irrisen and see how Anastasia is getting along.
Aeon’s End is probably my favorite coop game, although I’m still not very good at it. It’s a deckbuilder, which is a genre I really like.
The Crew is a cooperative trick-taking game which is an absolute blast and fairly light. Both the original space one and the deep sea version are great.
On the grittier side, I think This War of Mine is worth playing at least once for the experience.
Our beamline is still very new (my main focus was actually on building/commissioning it), so for now, we’ve just been looking at relatively simple processes like the Debye-Waller effect, where the diffraction spots become weaker as the temperature rises.
The ultrafast capability comes from the electron beam having a sub-picosecond duration, which essentially corresponds to the shutter speed of a camera. By varying the delay between a pump laser and the electron probe and observing the change in intensity of the diffraction spots, we can figure out how the heat deposited by the laser diffuses through the sample, and make a “molecular movie” of this process. It’s in the same spirit as other pump-probe experiments, like what @Salamander does.
I’m a postdoc, working on laser-plasma/ interactions and electron accelerators. My PhD work was on ultrafast electron diffraction.
I have a life oracle in my party (level 8) and while she can heal for a ton, it often feels like she doesn’t have useful things to do. She also hasn’t had to interact with her curse very much, but maybe I just need to give them harder encounters?
Either way, it seemed to me like there wasn’t much advantage to playing the oracle over a cleric, so I’m looking forward to what happens in the remaster.