Which is precisely why I won’t be buying it.
Agreed. I had a blast with the first two, but I fully expect this one to an over monetized mobile game masquerading as a real game.
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Planning DLCs before you’ve even launched the game should be illegal. So pretty much. They are planning to release an unfinished game where micropurchases rule supreme so everyone gets on the same content level.
Hey you bought the game? Cool. But if you wanna play with us you need this this and that DLC pack. It’s only an extra 40 bucks.
I mean even if they hadn’t announced, it’s Payday it was expected. Fuck it I even prefer this, I am surprised companies do this, now we know what is on it and what is coming and if is worth it buying it now or not. The alternative is finding out when you already bought the game.
The alternative is them releasing the full game. Announce what is on it. And THEN after that is done. Start working on additional content.
I dont want to defend this kind of monetization, but pd2 probably had the best kind of approach, as only the host needed it start it, so if someone had it in your friend group had it you were good. Well exept for the weapon and perk decks, as you only got them if you had the dlc, but it didn’t split the playerbase. (also fuck the loot boxes)
Tell me you have not played payday without saying so… this is how they operate
I’ve played plenty of payday. Love their VR version.
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Yeah. Ofc it triggers you.
The problem with DLCs isn’t the DLC. It’s how it’s used. And your whole argument is total bullshit, proven wrong by so many great games who does not have to rely on predatory DLC requirements.
The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?
And be real. They’re not implementing this DLC strategy because they have to, because funding is difficult for them. It’s because it’s proven to be the most profitable With PayDay2 as proof.
The problem here. Is that they’ve already started working on DLCs before the game has even launched. You don’t see a problem with that from a consumer standpoint?
Sort of a complicated scenario. Where do you draw the line for it being anti consumer? Say the people on the dev team who do: concept art, writing, modeling, etc. What should they be doing. At this stage most of the development going into the game is very final touches (if that) and bug squashing. I don’t think it’s out of line for those people to be working on future content. Seems a bit strange to hold them until the release date. It definitely is a tough line to find though, and can change depending on the context of when and how the dlc development started.
Just got access to the beta and I gotta say, I was hyped and now I’m not so sure.
I like the vaulting. The weapons feel a bit crisper.
The new skill system seems weird. The cops are now bullet sponges.
Beyond that, I don’t see a major difference. Certainly not enough for me to leave behind my 200 bucks worth of DLC in PD2.
I have access too and it looks like online matchmaking is not optional in this one. It’s going to be a hard pass from me especially when randos can’t get past the first mission on the easiest difficulty.
Also the gunplay is not great, the iron sights feel awful to use especially.
Ya, there is zero local play. 100% drm.
You have to play on their servers.
You can ready up the second you get into an empty lobby, but I don’t see any way to just simply choose single player.
That means that if their matchmaking system is down, you don’t get to play. And funny enough, their matchmaking system was down all night last night.
My overall largest gripe though is that in PD2, I love how if you are accurate with headshots, helmets pop with a single tap and you can just mow through 30 cops in seconds. In PD3, its taking me 2 to 5 headshots after the first wave. On the easiest setting.
Some games just need to fail. This is one of them.
Payday 2 had so much DLC it made my head spin. Not interested in keeping up with that, as much as I really enjoyed the gameplay of the second.
Which horrible drm is it using again?
Pretty sure it’s a triple whammy - Steamworks, always online, and denuvo to top it off.
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Expected it when I saw it was 39.99€ fully expected it. My brother and I had a lot of fun on the 2nd, we might get the 40€, but it’ll need to be really good for both of us to get the DLC, we rarely do that
at least it’s on gamepass