• Naz
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      1 year ago

      It doesn’t need to, we all know it’s the highest form of art. It’s like mentioning the Mona Lisa. Daikatana is simply implied.

      Lmao

    • lorez@lemm.ee
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      1 year ago

      There’s not really a best art form in my opinion (and I adore games). Sometimes you want a single one to be the only one, sometimes you don’t feel like being the agent, you only want to be told a story, etc.

      • all-knight-party@kbin.cafe
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        1 year ago

        I think video games’ volatility and ties to specific hardware and issues of bugs and technical problems hold them back from being the best medium.

        Almost all other kinds of art are much more easily preserved in their original form and have more longevity and deliverance of artistic intent.

        • lorez@lemm.ee
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          1 year ago

          That’s not the issue I think, there are also temporary art installations. And for games there’s emulation.

  • emptyother@programming.dev
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    1 year ago

    Better attitude than John Carmacks “Story in a game is like a story in a porn movie. It’s expected to be there, but it’s not that important.”

  • AutoTL;DR@lemmings.worldB
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    1 year ago

    This is the best summary I could come up with:


    That was until Romero — co-founder of id Software, makers of genre-defining first-person shooters like Wolfenstein 3D, Doom and Quake — was pitched an idea while attending a conference in Toronto.

    The team would make several games including 1993’s Doom, which puts you in the role of a nameless soldier mowing down demons from hell with a host of realistic and sci-fi-inspired weaponry.

    “Play Doom for a few hours and then load up any modern first-person shooter [and] you’ll be shocked at how slowly your character moves in comparison,” YouTuber Chris Franklin said in a 2012 video essay.

    Doom II’s super shotgun fired with a thunderous boom, compared to its predecessor Wolfenstein 3D, whose weapons felt more like “pop guns.”

    Romero noted that the reaction to Doom, heavy metal and other popular media at the time mirrored the Satanic Panic that started about a decade prior.

    Romero said he believes video games are “probably the greatest art form … a fusion of code, of music, of writing, of design into something that is super complex to put together.”


    The original article contains 974 words, the summary contains 177 words. Saved 82%. I’m a bot and I’m open source!