• experbia@kbin.social
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    1 year ago

    this is a wake-up call to this industry and any other industry enjoying a glut of “free” (as in beer) proprietary tools owned entirely by private (or worse: public!) organizations.

    this will always be the result. every single time. if you think you and your industry are immune to getting bait & switched, you are very wrong.

    chaining your livelihood to a for-profit organization is begging to eventually be extorted in this manner. greed is inevitable.

    • Echo Dot@feddit.uk
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      1 year ago

      Ok so firstly it’s not free, people pay for it, and secondly you act like there’s an alternative. You use the products that are available, if there isn’t a free product available or the free product that is available isn’t very good you don’t have a choice.

      For a long time Unity was basically the only game in town other the Source but that was very old no one really used it.

      • dandi8@kbin.social
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        1 year ago

        I’m more in favor of Godot, but Unreal/UDK has been a thing for a long while, so it’s not true that Unity was ‘the only game in town’ for a long time.

          • skulkingaround
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            1 year ago

            Unreal was obscenely expensive and way more difficult until UE4 though, long after unity had gained traction.