misk@sopuli.xyz to GamesEnglish · 1 年前This is Microsoft’s new disc-less Xbox Series X design with a new gyro controllerwww.theverge.comexternal-linkmessage-square59fedilinkarrow-up171arrow-down19cross-posted to: [email protected][email protected]
arrow-up162arrow-down1external-linkThis is Microsoft’s new disc-less Xbox Series X design with a new gyro controllerwww.theverge.commisk@sopuli.xyz to GamesEnglish · 1 年前message-square59fedilinkcross-posted to: [email protected][email protected]
minus-squareSatyrSack@lemmy.onelinkfedilinkEnglisharrow-up4·1 年前Gyro aiming makes a huge difference, and as long as the OS or whatever supports it, game developers have to do nothing extra to support it.
minus-squareAppoxo@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up1·1 年前I have a SteamDeck…Maybe I should try it at least. But I honestly can’t see myself using it with something like Halo Infinite or Doom Eternal. But true: If the OS does itbas a full implementation, no extra work.
minus-squareSatyrSack@lemmy.onelinkfedilinkEnglisharrow-up2·1 年前Those are exactly the types of games that most benefit from gyro controls. You still use the right joystick to look around like normal, but then you also have gyro to make fine adjustments on top of that.
Gyro aiming makes a huge difference, and as long as the OS or whatever supports it, game developers have to do nothing extra to support it.
I have a SteamDeck…Maybe I should try it at least.
But I honestly can’t see myself using it with something like Halo Infinite or Doom Eternal.
But true: If the OS does itbas a full implementation, no extra work.
Those are exactly the types of games that most benefit from gyro controls. You still use the right joystick to look around like normal, but then you also have gyro to make fine adjustments on top of that.