• HidingCat@kbin.social
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      1 year ago

      Probably why a decent (from various reviews and player reports) solo campaign in the Avengers was saddled with a shitty live-service component.

    • nanoUFOOPM
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      1 year ago

      Do people still care about marvel? If a huge ip can’t carry an average+ game then that ip isn’t really that important.

      • MrScottyTay
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        1 year ago

        Square do currently make the best mmo, but that’s not the team that worked on avengers, not even in the same continent. Plus avengers was not meant to be an mmo but a live service like destiny. I will not cry when they eventually disappear.

  • Sanctus@lemmy.world
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    1 year ago

    Its really not hard. They have the lion’s share of IPs but not a single person there can take a risk on a new mechanic or feature. Their problem is they want high ROI in an industry that is largely based on ephemeral measurements. You can’t predict the next hit, so you have to climb out on limbs and take risks to stand out.

    • cantstopthesignal
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      1 year ago

      You can predict the next hit if you understand that a good game requires good game play. Just like a good movie requires good writing. But they hired EA, the sequel factory.

      • Sanctus@lemmy.world
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        1 year ago

        You say that, but Space Station 13 never became mainstream. Mischief Maker was left to rot and never remade. Final Fantasy Crystal Chronicles fucking removed the features we loved in the remake. Monster Rancher isn’t made anymore. Theres a host of IPs with great gameplay that are now lost to history. If it was so predictable companies would do it, because it makes money and companies solely exist to make money. But thats not the case. They churn out the same SaaS digital storefronts endlessly chasing the easy money. Nobody would have guessed Rainworld would have made the money it did, yet it triumphed. There is no formula for capturing the attention of apes with star-brains long enough to garner fame.

    • NocturnalEngineer@lemmy.world
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      1 year ago

      It was definitely love/hate playing GOTG, it frustrated me to no end. The gameplay was so bad in places I couldn’t complete various sections without referencing player guides.

      But I was compelled to complete it because of how well the story was told. I did enjoyed it, but I’m never going to replay it again, which is a shame.

    • prole
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      1 year ago

      I don’t remember having any issues with gameplay in GotG. The battles got slightly repetitive, but I didn’t have much trouble beating it in hard mode (and loved it). Weren’t that many battles I had to try more than once or twice.

      Great game.

    • mrnotoriousman@kbin.social
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      1 year ago

      I loved it and immediately went for plat after I finished the first time. The combat was a little rough at times but not really all that challenging. Way better than the movies by far. The characters, story, and acting were all phenomenal

    • money_loo@1337lemmy.com
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      1 year ago

      The combat got a little stale but its heart and soul were in the right place and I enjoyed the writing a lot.

    • Son_of_dad@lemmy.world
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      1 year ago

      I can’t stand how people have no in between anymore. If a game isn’t a 10/10 it’s “dogshit” I’ve seen perfectly fine games with a solid 7 or 8 out of 10 being called “shit”, like come on now.

      • Zellith@kbin.social
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        1 year ago

        And people will lose their shit if you don’t rate a game they like as 10/10. For some reason a 7/8/9 is personally offensive.

    • DeriHunter@lemmy.world
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      1 year ago

      Dogshit? Really?

      I usually don’t like nerrative driven games and skip a lot of cut scenes in games,but I really enjoyed this one! Great story really funny and fun gameplay.

      The fighting was pretty easy I agree and as much as live dark souls, nit every game needs to have. This kind of challenge