• Kushan@lemmy.world
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    1 year ago

    At this point, it should be open sourced officially. Look at all the good that came from ID open sourcing the doom and quake source code.

    It’s not like Far Cry is a particularly advanced engine with tonnes of secret sauce by today’s standards.

    • Kerandir@lemmy.world
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      1 year ago

      Hey can I ask you more about what was the good that happened? I don’t know about it but seems interesting!

      • Kushan@lemmy.world
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        1 year ago

        So taking Doom as an example, Doom now runs on just about every computer you can imagine, from handhelds to pregnancy tests. However, just having Doom run everywhere is only part of it, the various “ports” of Doom have also enhanced the original engine, adding new features like mouselook or even entirely new rendering engines.

        Because it’s all open source, all of these changes and enhancements can be used by different ports and they all benefit from it.

      • Poiar
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        1 year ago

        Correct me if I’m wrong, but weren’t the original Half-Life based on this engine?

        So, Counter-Strike wouldn’t have existed in this form, and DOTA 2 wouldn’t have been made in the engine it was.

        Conversely, Warcraft 3 also had a modding scene where DOTA sprung from.

        So, probably a lot of Valve’s games wouldn’t have seen the light of day, and they wouldn’t have had the capital to make Steam.

        • TWeaK@lemm.ee
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          1 year ago

          Coubter-strike was a mod to Half Life. Then Valve employed the developers to help make the Source engine.

          Desert Combat was a mod for Battlefield 1942, then DICE hired the developers to make Battlefield 2.

          Zombie mode was a mod for Call of Duty, then Activision stole it and promoted it as their own.

          Since then almost all publishers have prevented modding in games.

          • Poiar
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            1 year ago

            Bethesda is still pretty good at allowing people to mod their games. I hope this continues into the future

        • PiselloSauro@feddit.it
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          1 year ago

          I like your story, but it’s completely wrong 😂

          Half Life uses a derivate of the Quake 1 engine called GoldSrc, it has completely nothing to do wit the Far Cry engine, not even remotely

          • Poiar
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            1 year ago

            Isn’t that exactly what the guy I responded to was requesting info about? The good open sourcing the ID engine did?

              • Poiar
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                1 year ago

                Don’t be so hard on yourself :) Other people might have the same inclination as you Hashing out the details in the comments almost always helps with clarity

        • exscape@kbin.social
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          1 year ago

          It was open sourced the year after Half-Life’s release though, so Valve got it from id long prior to that.

      • Klear@lemmy.world
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        1 year ago

        VR mods, for example. Team Beef was able to port Doom 1-3, Quake 1-3 (4 is being worked on) and Return to Castle Wolfenstein to the Quest.

        They said they won’t touch leaked source codes as they are iffy to use.

    • Syboxez@lemmy.world
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      1 year ago

      A fork of a fork of CryEngine 3 (O3DE, which forked from Amazon Lumberyard) is open source.

    • Feral@feddit.uk
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      1 year ago

      Already playable on android via box64droid. But yea, a native android port would be nice too. No messing around with box64 setting it all up etc.

      • hardypart@feddit.de
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        1 year ago

        Native is always better :) But I will make sure to check out box64! I only heard about Exagear up until now, which is apparently a pretty fiddly affair and also out of support.

        • Feral@feddit.uk
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          1 year ago

          Yea Exagear is another but with no more official support as it was discontinued. Both are a hassle to setup, keep an eye out for project Cassia by the Skyline switch emulator team. They’re creating their own Windows games on Android app, their focus will be making the user experience easy.