I can’t figure out why anyone bought this garbage to behind with. Obvious retread with heavier monetization. Just an obvious cash grab of a game.
That’s a bit harsh, if it was literally Payday 2 with a new engine and graphics upgrades I’m sure plenty of people would buy it happily, the main problem seems to be that it’s not as good, which isn’t a great sign for a sequel
Basically this. I was eagerly looking forward to Payday 3, but had a sneaky suspicion I should hold off. Dodged that bullet.
It was never going to be able to live up the sheer breadth of content Payday 2 amassed over what, a decade?
Granted, it doesn’t really excuse some other quality features missing like at the very least, a lobby browser or offline mode. An actual lobby is nice too. I was just playing Payday 2 for a bit, joined an ongoing mission with randoms, we did pretty well, and we just kept doing more heists together. You can’t do that in Payday 3.
I’m not surprised…it’s just not fun. It’s grindy as hell and no one wants to go loud.
Not a ton of good loud heists also with how the progression system is. Its pointless to do the same things over and over again since you have to beat those stupid challenges and many of them favor being stealthy.
It’s been a terrible launch and there are still major issues that need fixing. Too little content, bad progression system, bad matchmaking system, mostly boring skill tree for loud… But I’m still having a lot of fun with it despite all of that. I wanted more out of a finished game, but at least most of the heists that it shipped with are interesting and fun. 99 Boxes can go to hell.
I wish people would just stop preordering games. I think a lot of these launch problems would magically disappear if developers actually had to produce finished, high-quality games in order to get paid.
I love 99 boxes, but that’s only because of the sweet sweet XP glitch for weapons and skills, although it’s pretty easy to unlock all the skills without cheesing.
For those wondering, the exit zone/square thing marks the mission as completed as soon as you step into it, which is probably intended. What’s not intended is that on this heist every time you walk in and out of the square it counts as an additional completion. So if you want to level a gun just do a run of 99 boxes and hop in and out of the exit for a few minutes and then complete it (I usually trigger it 100-150 times to be sure). Gun done.
Honestly it’s the only thing that kept me playing for as long as I did, because trying to level the weapons is almost as bad as the infamy grind. Whoever pushed the progression systems through in this state should feel shame, although I doubt they’re capable of doing so.
I really just got bored.
I can’t put my finger on it.
I can play Payday 2 maps ad nauseum. Hundreds of times each heist.
The Payday 3 heists just got boring after a week.
Polar opposite of baldurs gate 3 release
I love Baldur’s Gate even with all the little bugs and cut content. That’s just how WELL the rest was handled.
I’ve read act 3 falls short, and that I should wait for an epilogue to come out first.
Yeah or nah? I’m on the fence, but I tend to be a “patient gamer”, content and price wise (though I do want to reward a good dev w/ my $$$ vote).
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gonna be honest I didn’t even hear about the game until this post
Damn shame. At its core, it has the potential to be a really fun game! It just started off as an absolute shit show with far less QoL features than it’s predecessor had. Payday 2 got several hundred updates over its decade of activity, so the game will get better over time. The new companies in charge, Starbreeze and Deep Silver, really shit the bed on their decision making, though. There’s a lot of absolutely dumb shit involved with launch-day PD3.
Hell, there was supposed to be their 1st patch coming out today, that was pushed back from the 10th. It’s been pushed back again without even a hint of a new deadline.
Payday 2 got several hundred updates over its decade of activity, so the game will get better over time.
Payday 2 is the standard baseline that payday 3 should have launched at.
I can give them credit for basically redesigning everything on a whole new engine. But a lot of the new issues they have that PD2 didn’t have are entirely from their top-level decisions. They wanted always-online crossplay, but haven’t gotten anywhere near an infrastructure that provides the same capabilities that PD2 had. There’s no built in voice chat. Matchmaking is limited to picking specific heists at specific difficulties. There’s no real way in-game to get in touch with another player you just met.
For a game that’s all about playing with people, or makes it a lot harder to get them together, especially compared to the previous game.
Damn crazy how release day had more players than Sunday/Monday
What’s a typical dropoff?
Not sure but you want 50% of players to stick around. Eve Online had to polish and revamp their new player experience multiple times because newbies kept quiting their first week.
About 90%. I mean, seriously, these articles are all just clickbait bullshit. “Oh no, the game had fewer players on a Sunday than it did on the literal fucking release day! It couldn’t possibly be that release is a major event where most players will be playing and then everyone splits off and does their own thing at different times and days every week! It’s because nobody will ever play this game again!”
You know, like when Payday 2 “lost” all of its players like ten times during its run and somehow still warranted years of development and a sequel. Because average player count is what matters, not absolute numbers, and your average writer either doesn’t want to say this because it’s boring and obvious OR they’re just complete idiots that don’t understand it.
“But there are fewer players than on Payday 2!” Yeah, and there were more players on Payday than Payday 2 a week after release BECAUSE THE GAME THAT HAD BEEN AROUND FOR SEVERAL YEARS HAD MORE CONTENT THAN THE ONE THAT WAS JUST RELEASED.
I don’t know which is worse… that people still write these shit articles that mean nothing, or that people actually put any kind of weight behind them.
For all of its faults, I’m just glad the zip ties and the fucking saws are gone. Hated those in PD2.
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If I had to take a stab in the dark, you’re probably thinking of when Overkill released weapon skins with additional unique stats attached to them and trying to make the game Pay2Win with MTX - which is something Overkill themselves said they would never ever do. They got major backlash from the community and reversed that bit of the MTX stuff. The other major drama was either Overkill or Starbreeze going bankrupt and the CEO more or less hightailed out of there to get away from some major legal issues as well as multiple failures with other projects that were not Payday.
Either way, Overkill is going to literally live or die with PD3 because it’s quite literally the only franchise they had that can make any amount of money.