• Hyperreality@kbin.social
    link
    fedilink
    arrow-up
    24
    arrow-down
    5
    ·
    edit-2
    1 year ago

    I look forward to buying this game in twenty installments, like Europa Universalis 4. Or perhaps they’ll offer a subscription, so you don’t have to pay $400 to access the full game.

    • BananaTrifleViolin@kbin.social
      link
      fedilink
      arrow-up
      24
      arrow-down
      2
      ·
      edit-2
      1 year ago

      I get where you’re coming from, but in fairness the model can work. Cities Skylines 1 DLCs did mostly add substantial content to the game which over time built it to what it is today. At launch CS1 was a good game, far better than the premium Sim City 2013. I have over 1000hrs in the game so for me I think it was good value; and a lot of people bought the game over the years on heavy discount with a lot of the DLCs bundled.

      The downside with this model is when they release half baked games and withhold core game mechanics to engineer DLC. From what they’ve released of Skylines 2 that doesn’t seem to be the case - it seems to be a fully featured city builder with more at launch than CS1 had. Obviously it will depend what the game is actually like and launch and there are obvious hooks for DLC already.

      I compare that to a game like Sim City 2013 - that released as a premium game, with a shitty reduced game scope, basic missing features and an always on-line DRM requirement, 1 crappy expansion and then completely abandoned by EA in a crappy state despite selling 2 million copies.

      If I had to pick a model I’d pick Paradox’s.

      • LukeMedia@lemmy.world
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        I love that merging lanes are so easy to make now, I’m excited for launch but don’t expect to start a long term city until performance improves and mods are available.

    • Echo Dot@feddit.uk
      link
      fedilink
      arrow-up
      14
      arrow-down
      1
      ·
      1 year ago

      No one buys all the DLC. Half if it was very project specific so wouldn’t have been required for everyone.

    • hiddengoat@kbin.social
      link
      fedilink
      arrow-up
      11
      ·
      1 year ago

      The “full game” in the case of CS1 being 62 DLCs released over a span of eight years, just to put that price tag into perspective.

      • Echo Dot@feddit.uk
        link
        fedilink
        arrow-up
        13
        arrow-down
        1
        ·
        1 year ago

        A lot of those were content creator packs though, once you don’t really need to enhance the game experience.

        Like they give you Japanese buildings but that’s only really useful if you want Japanese buildings if you’re not interested in having them then really the content creator pack doesn’t offer anything so the price tag is considerably less than what OP is quoting unless you get literally everything and I don’t think anyone would do that.