• hperrin@lemmy.world
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    1 year ago

    Depending on how it’s done, it could make the game better or worse, just like any other tool. I imagine there will be a lot of growing pains as devs figure out what works and what doesn’t.

    • CIA_chatbot@lemmy.world
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      1 year ago

      I could see an mmo using it for small random side quest generation where any npc could give you a quest tailored to the character. That kind of stuff would go along way to make big open worlds more “living”

      • andrew_bidlaw
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        1 year ago

        Does that need an AI or just a well adjusted automated generation?

          • andrew_bidlaw
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            1 year ago

            ML models ‘learn’ by generating non-human-readable arrays of weights, that’s a little pixie-dusty. But it’s use there is narrow, in a supporting role. My comment was about the core ‘making radiant quests feel tailored to you’ thing. It woulf still be a set of tables with fillable blanks, it’s structure and content decided by humans with a little random or maybe AI-gen content dropped here and there to add variety. Otherwise it won’t communicate the resulting quest to the system.

    • rockerface 🇺🇦@lemm.ee
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      1 year ago

      As a developer (not of games, but still), I would actually be interested in a tool that can generate simple code snippets for me to correct and assemble into a more complex system. But yeah, as you said, there will be growing pains as everyone figures out the optimal use cases for AI in development