• mnemonicmonkeys
      link
      fedilink
      arrow-up
      1
      arrow-down
      1
      ·
      1 year ago

      Except now we’ve lost the ability to slowly invest in attributes over 18. Not good imo, and having ability scores didn’t raise problems

      • SenseiRat@pathfinder.socialOPM
        link
        fedilink
        arrow-up
        11
        arrow-down
        1
        ·
        1 year ago

        Paizo originally wanted to get rid of ability scores and just use modifiers with 2nd Edition, but they were afraid of a D&D 4th Edition schism happening and didn’t make the change when they were releasing it. Now they have the perfect opportunity to make the shift without angering the playerbase.

        What I have heard is that they haven’t quite finished working out how the change from attributes to modifiers will be implemented, but it is something being handled with the official changes of the remaster. What they have said so far is that we will still have the ability to raise ability modifiers above 18, we just don’t know how it will work yet.

      • Firefox@midwest.social
        link
        fedilink
        arrow-up
        8
        arrow-down
        1
        ·
        1 year ago

        If anything I think it’d be an improvement if the text just said “you can’t raise an ability modifier over +4 until lv10, and over +5 until lv20.” It’d free up an ability boost at levels 5 and 15 too, which would be nice for more MAD builds.

        • mnemonicmonkeys
          link
          fedilink
          arrow-up
          1
          arrow-down
          7
          ·
          1 year ago

          That is just taking choice away from the players. How is that a good thing?

            • mnemonicmonkeys
              link
              fedilink
              arrow-up
              1
              arrow-down
              4
              ·
              1 year ago

              You have no idea what you’re talking about. This is not giving them more choices. At best it’s status quo, at worst it’s removing choice

              • GaryPonderosa@lemmy.world
                link
                fedilink
                arrow-up
                2
                arrow-down
                1
                ·
                1 year ago

                Please explain to me how going from zero choices to 1 choice is at best status quo?

                For reference, 1>0.

      • Toekneegee@lemm.ee
        link
        fedilink
        arrow-up
        6
        arrow-down
        1
        ·
        1 year ago

        There will still be the ability to do this, I don’t know the exact mechanic, but it was asked and answered when Paizo was doing their Livestreams regarding the remaster

      • Wolf Munroe@pathfinder.social
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        Instead of gaining +1 ability point, could just gain +0.5 modifier, with fractions rounding down on rolls. That would require that people spend two of them in the same ability to see a mechanical benefit though.