• UnculturedSwine@lemmy.world
    link
    fedilink
    arrow-up
    14
    ·
    1 year ago

    Morrowind had an even better system that they kept dumbing down with each game. I chock it up to Bethesda being Bethesda by not wanting people to have the capability of breaking the magic system.

    • Klear
      link
      fedilink
      arrow-up
      7
      ·
      edit-2
      1 year ago

      I like Morrowind as much as anyone but also appreciate the streamlined approach of Skyrim. I mean, I don’t really need to equip each pauldron separately…

      But Oblivion always felt wrong to me. Too dumbed down coming from Morrowind, but not simplified enough to be as fun as Skyrim.

      Plus enemies scaled in a way that if you weren’t minmaxing your levelups, the whole world turned into bulletsponges.

      • doctorcrimson@lemmy.today
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Really? I played a Nord Warrior in Oblivion and had a pretty chill time, even destroyed minotaurs pretty regularly to sell their 2h weapons. I remember having a rotation between their respawn locations and a bandit camp, then I’d sleep until they were up again.

        Skyrim on the other hand, the scaling is atrocious. One second you’re killing tens of people handily and the next an outlaw is killing tens of you handily.

    • DragonTypeWyvern@literature.cafe
      link
      fedilink
      arrow-up
      6
      ·
      1 year ago

      Which is absurd, because the Restoration loop broke the shitty balance of Skyrim worse than console commands.

      I don’t recall what they changed about the crafting system other than removing Jump and Levitate, the cowards.