Alan Wake 2 is the second game to receive full support for NVIDIA's DLSS 3.5, which includes support for NVIDIA's DLSS Ray Reconstruction, Super Resolution, Frame Generation and DLAA. Also supported is AMD's FidelityFX Super Resolution. In this mini-review we compare the image quality and performance gains offered by these technologies.
AMD need to get their shit together as Nvidia are running away with quality, performance and ray tracing.
They’ve been destroying Nvidia on pure raster though, and that’s what matters most to majority of gamers.
LOL
The most bizarre thing is that things like XeSS are better than FSR. There’s literally no reason for intel to be able to do a better job here, especially because their solution is way newer
I have no idea what’s going on on amd’s software side of things, but chronic underinvestment seems to be the defining feature of the entire software space of their gpu department. Their hardware has traditionally been a lot more powerful in terms of the raw underlying compute power, they’ve just always done a much worse job in bringing any of it to bear
So you end up with FineWine^tm memes which might as well read “our driver department is so underfunded that we’ve dropped XX% of our cards performance to software issues”
The software is probably fine, it is just that the software needs hardware AI acceleration in order to create the quality image we expect from DLSS and XeSS.
I’m quite frustrated with AMD for not having true Tensor equivalent cores on RDNA 3. They have AI accelerators but they don’t have all the capabilities of the Tensor cores that allow them to do hardware accelerated upscaling.