Didn’t see these being discussed.

I got a decent little 10% or so performance bump on my 7900XTX. Just a guess obviously but benchmarks on youtube seem to bear that out as well.

I might be insane, it’s probably a placebo or a setting I changed, but I feel like FSR2 Quality looks less aliased now. I noticed a lot before but just played 2 hours and didn’t notice it at all. Like I said, probably a placebo, but you never know.

  • Camnp@alien.topB
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    1 year ago

    Maybe it was on native FSR which is very shimmery. Aliasing with FSR quality on the other hand is quite good.

    • nas360@alien.topB
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      1 year ago

      Yes the native mode using FSR2 as the AA method is broken. I’ve also noticed this problem in other games that support Native FSR2 such as Forspoken. Not sure how that is possible when it is supposed to be just AA on the edges of polygons.

      AMD seriously needs to sort this issue ASAP since that is the main reason why Xess and DLSS always look better in motion.

  • Turmion_katilo@alien.topB
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    1 year ago

    Alan Wake is actually playable with 7800XT with Path Tracing, but only in Alan Wake segments that gives 50fps. The forest are tanks the framerate below 20fps.

    • TheIndependentNPC@alien.topB
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      1 year ago

      Forest section seems very unoptimized - it doesn’t look all that complex nor visually striking and yet - it’s most taxing scenery in the game by all means - RT, non RT, all rendering sub-components are stressed AF there.

          • heartbroken_nerd@alien.topB
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            1 year ago

            Foliage is insanely hard to render in general, tons of transparencies and very, VERY fine detail combined with complex geometry, especially if the foliage isn’t static and “moves”. So then to that if you add any tracing of rays…? Good bye

  • dmaare@alien.topB
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    1 year ago

    Shame they didn’t put xess in so people without RTX GPU can play without constant shimmering.