Presumably. BotW Link is downright sassy. It’s just limited to when you, the player, can choose a response, and it’s always kept short.
Really, Zelda games only avoid forcing specific dialog on the player. Link has had clear voice-acting since OoT. It’s not a Gordon Freeman situation where you literally never speak. You are given clear opportunities to infer where Link acted like any other character. But you are left to infer. No detailed characterization is placed upon you.
Frankly this is a better approach to a blank-slate avatar than Deus Ex, which has full voice acting, but keeps the player character so aggressively flat that it comes off as vicious sarcasm.
Yeah Link isn’t mute, he very definitely has conversations with people. They just don’t render his voice to the player. Plus especially in Breath of the Wild he’s said to be intentionally taciturn.
Presumably. BotW Link is downright sassy. It’s just limited to when you, the player, can choose a response, and it’s always kept short.
Really, Zelda games only avoid forcing specific dialog on the player. Link has had clear voice-acting since OoT. It’s not a Gordon Freeman situation where you literally never speak. You are given clear opportunities to infer where Link acted like any other character. But you are left to infer. No detailed characterization is placed upon you.
Frankly this is a better approach to a blank-slate avatar than Deus Ex, which has full voice acting, but keeps the player character so aggressively flat that it comes off as vicious sarcasm.
Yeah Link isn’t mute, he very definitely has conversations with people. They just don’t render his voice to the player. Plus especially in Breath of the Wild he’s said to be intentionally taciturn.