I think the change was best illustrated by the ME trilogy already. You could practically observe the shift from exploring a deep and varied science fiction universe to “player character gets told by everyone how great player character is while being given stuff to do a pew-pew to”.
In all fairness though, they really delivered some good pew-pew by the end and could still salvage much of the character stuff. Andromeda just continued the previous trend ad extremum.
ME2 was actually my least favorite in the trilogy because of that shift (as well as how it completely failed to progress the Reaper plot line, leaving 3 to do the plot work of two games).
I think the change was best illustrated by the ME trilogy already. You could practically observe the shift from exploring a deep and varied science fiction universe to “player character gets told by everyone how great player character is while being given stuff to do a pew-pew to”. In all fairness though, they really delivered some good pew-pew by the end and could still salvage much of the character stuff. Andromeda just continued the previous trend ad extremum.
ME2 was actually my least favorite in the trilogy because of that shift (as well as how it completely failed to progress the Reaper plot line, leaving 3 to do the plot work of two games).