Hello, we are going to focus on the general improvements of the way circuit network is used in the game. I wasn't using it often, because all the problems combined made it too big of a hassle most of the time, which was an indication of problems. So we improved each part of the process of using it a little, from UI, to feedback of what is going on, to stronger/more accessible combinator functionality. I can say that it worked, at least for me. Once these changes were available, I used the circuit network way more in my latest playthrough, and it felt good, so lets hope it won't be just me :)
Very excited for the new decider combinator. Currently playing Space Exploration mod, and my Interplanetary Post Office rocket logic has a lot of combinators to determine whether to launch a rocket:
(target launchpad clear) AND ((all requested items loaded) OR (rocket full) OR ((some items loaded) AND (more than 10 minutes since last delivery)))
. With this I can shove all that into one nice, visually debuggable combinator.