Hello, we are going to focus on the general improvements of the way circuit network is used in the game. I wasn't using it often, because all the problems combined made it too big of a hassle most of the time, which was an indication of problems. So we improved each part of the process of using it a little, from UI, to feedback of what is going on, to stronger/more accessible combinator functionality. I can say that it worked, at least for me. Once these changes were available, I used the circuit network way more in my latest playthrough, and it felt good, so lets hope it won't be just me :)
Using the circuit network has always been kind of tedious, so I’m glad to see that it is getting some love for the 2.0 update. Showing the input and output signals directly in the UI and being able to have a description for the combinators is going to make debugging much easier.
Using the circuit network has always been kind of tedious, so I’m glad to see that it is getting some love for the 2.0 update. Showing the input and output signals directly in the UI and being able to have a description for the combinators is going to make debugging much easier.