Hello, we are going to focus on the general improvements of the way circuit network is used in the game. I wasn't using it often, because all the problems combined made it too big of a hassle most of the time, which was an indication of problems. So we improved each part of the process of using it a little, from UI, to feedback of what is going on, to stronger/more accessible combinator functionality. I can say that it worked, at least for me. Once these changes were available, I used the circuit network way more in my latest playthrough, and it felt good, so lets hope it won't be just me :)
Agree it’s an issue, but in my builds most of the complexity in telling how things fit together is because of chains of several combinators.
It looks like the update is going to allow for much more complexity to be expressed in a smaller number of combinators, which should mitigate the issues somewhat.
As a software dev, the biggest thing for me in this update is that it makes combinators more like how I think of things in terms of programming paradigms. When I first came across combinators, I tried to treat them like logic gates. Eventually, I realised they’re a different thing entirely.
Agree it’s an issue, but in my builds most of the complexity in telling how things fit together is because of chains of several combinators.
It looks like the update is going to allow for much more complexity to be expressed in a smaller number of combinators, which should mitigate the issues somewhat.
As a software dev, the biggest thing for me in this update is that it makes combinators more like how I think of things in terms of programming paradigms. When I first came across combinators, I tried to treat them like logic gates. Eventually, I realised they’re a different thing entirely.