• jetsetdorito@lemmy.world
    link
    fedilink
    arrow-up
    28
    ·
    1 year ago

    The multiplayer stuff was neat in theory, but any multiplayer thing you did took like 20+ minutes to actually propagate to other players games

    • Dark Arc@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      ·
      1 year ago

      I wonder if that’s related to “the wrong cloud”. Imagine if someone wrote some super slick code that worked really really well in the original cloud, and just couldn’t figure out how to make it work in the new cloud, so everything is just an awful workaround.

      • tool@r.rosettast0ned.com
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        Unless you’re really deep into a particular provider’s unique-esque products (Lambda, Azure AD, Fargate, etc), this is exactly why things like Terraform exist.

        • Dark Arc@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          1 year ago

          Oh for sure, but the games industry is one of the few that still does some weird stuff because a lot of the software is only expected to last 5 years or so at most, and needs to get every drop of performance.

          I could definitely see some hyper optimized cloud API looking really great and then not having an equivalent in another ecosystem (or at least not one that could be quickly swapped out just before release).