• starman2112
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    1 year ago

    Each class’s first level features are at least as potent and useful as a Feat. Getting 13 of them off the bat, with a combined like 15 cantrips and first level spell slots, rage, two different unarmored defenses, a hundred first level spell slots, Eldritch Blast… Early game, you’d be wildly overpowered, but late game you’d be struggling to keep up with your more specialized team mates

    • CoderKat@lemm.ee
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      1 year ago

      You wouldn’t have 13 feats at a time, though. It’d be one at a time and you just get to choose which one. Perhaps could be further limited by only allowing changing once per short or even long rest.

      But yeah, it definitely starts stronger than it ends. I was thinking the main ways it could sorta be used is as a jack of all trades, because you could probably have proficiency in any given thing so long as there’s no combat involved.