• uKnowIsOver@alien.topB
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    1 year ago

    Who would ever guessed that an almost 20W SoC (CPU only btw) throttles this fast, surprising…

    • Morningst4r@alien.topB
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      1 year ago

      What do people do on their phones that pulls stress test power continuously for minutes at a time? That 46% is pretty rough though for sure.

      • Warm-Cartographer@alien.topB
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        1 year ago

        Just recording 4K video majority of phones can’t sustain for few minutes, some do it for only 8 minutes then throttle, there are plenty of things which stress phone hardware.

      • manek101@alien.topB
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        1 year ago

        Many games like PUBG-M are still CPU limited, so maybe that, but yea its probably not an all core load

        • Morningst4r@alien.topB
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          1 year ago

          True. I’d be surprised if it really pushed a lot of cores too, but times are changing in that space.

          • manek101@alien.topB
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            1 year ago

            I’d be surprised if it really pushed a lot of cores too

            They really should, it shouldn’t be hard to do considering practically every Android phone released has been 8 core

            • Morningst4r@alien.topB
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              1 year ago

              More cores isn’t necessarily more efficient though. A lot of SOCs would prefer to boost one or two high performance cores

              • manek101@alien.topB
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                1 year ago

                It is kinda more efficient tho.
                Power consumption per clock doesn’t scale linearly.
                Splitting a task into two parts and running it on two cores at 2 GHz will consume less power and generate less heat than running it on a single core at 4 GHz.
                Its significantly harder to do that programming wise, but performance wise it has its benefits.
                It also frees up the main high performance core to focus on more important tasks.

                • Morningst4r@alien.topB
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                  11 months ago

                  That’s assuming you can split it efficiently without any overhead. It’s not just a problem to be “solved” that devs don’t bother with, a lot of tasks scale poorly across threads even if you successfully multi thread them