• 9 Posts
  • 94 Comments
Joined 2 years ago
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Cake day: June 12th, 2023

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  • At the beginning I had several issues. If I remember correctly first I has to level the front part, then mark the distance with a wedge and have that same distance on the back.

    For this it is important that when you’re adjusting the Y0 check on both edges and in the middle. It should be the same height overall

    Once it’s leveled you need to adjust the Y offset until it sticks, for this you can print a zigzag pattern and it should stick equally well everywhere.

    I remember I had saved some videos that explain that let me find them. Also the discord community is helpful for this particular printer







  • Geeknights - 2 geeks talking about geeky stuff which is not just 1 but 3 different shows.

    Ludology - talks about boardgame design

    Self-hosted podcast - this one has a couple ads but all related to the tech and usually includes discounts

    Darknet diaries- I think this has a bit of ads but can’t remember right now

    Hackaday - news about random stuff and cool projects

    Just remembered people make games, but it’s for patreon only





  • It seems to be on a healthy state, there are some communities that I would like to have more content. But that’s also on me to share and contribute to the communities I would like to see.

    Being a bystander on reddit for so long it’s a bit difficult to change that mindset, but I’m trying to share a bit more







  • This has been a good discussion, and I agree a bit with both of you.

    On one hand I agree that it’s part part of the game design to either have unlockables stuff or have access directly to it. And it can alter greatly how each designer and player approaches the game.

    I don’t think it’s wrong either way but there are several examples in the industry where the design turns on greed mode and the gameplay feels second tought if at all. But that doesn’t mean if they are charging you, or you need to unlock it it’s automatically unfair.

    I haven’t played Helldivers but for what I understand is a pve game in which you teamup to advance trough levels. For me it sounds fine that the progression is behind a grind. Although It could be even better to have it all unlocked, it could change the complete feeling of the game

    On the other hand pvp games like Civilization, skull girls, should have either everything unlocked or a way to easily unlock it trough a little play. Since the appeal for me is for everyone to be on equal footing and just a display of skill.






  • If you want to be really secure you can encrypt it. By hand it would be difficult, but with enough time I think you could get used to it.

    On digital you may have an encrypted drive with a fake password. That way using your fake password it shows some decoy files that you don’t care about. And using the real password it shows your journal.