Based on how games need to be explicitly supported to take advantage of APO, to me this looks like some engineer at Intel is looking into thread and cache usage patterns of games and is creating hardwired core assignment / cache behavior presets (adjusting cache on the fly would explain the need for BIOS support) that are loaded when the game starts.
If this is true, not sure how sustainable this will be, seeing that Intel is on a roll cutting costs left and right. Also, I’d rather see a proper scheduler than manual hacks…
Based on how games need to be explicitly supported to take advantage of APO, to me this looks like some engineer at Intel is looking into thread and cache usage patterns of games and is creating hardwired core assignment / cache behavior presets (adjusting cache on the fly would explain the need for BIOS support) that are loaded when the game starts.
If this is true, not sure how sustainable this will be, seeing that Intel is on a roll cutting costs left and right. Also, I’d rather see a proper scheduler than manual hacks…