Bethesda games in general. Maybe I will give Morrowind another try eventually (only played like an hour) but my experience with the other ones discourages me greatly. Gameplay is boring, balancing is non existent ( you either steamroll or have to cheese encounters). People always point out the cool quests and lore but they are buried in a mountain of mediocre slop. Aesthetically, apart from Morrowind I find them really dull. I do give them props for the modding support tho, I’ve started playing the forgotten city and having a blast, and that was originally a Skyrim mod.
Also a link to the past. Maybe it’s because it’s the most “vanilla” Zelda ever got.
When people here seek out stuff on the other instances to post there yes, but a lot of the time it’s people coming here and kicking the hornets nest in which case I don’t think it’s brigading at least in spirit.
Brigading is a dumb concept anyway, but trying to convince ex-redditors of that is a waste of time
evaluating LLM
ask the researcher if they are testing form or meaning
they don’t understand
pull out illustrated diagram explaining what is form and what is meaning
they laugh and say “the model is demonstrating creativity sir”
looks at the test
it’s form
deleted by creator
To be fair to the game that’s only the bait and switch at the very start with Toriel, designed to make the player reload and introduce the save meta-fuckery with Flowey. From then on the only incentive to do violence is getting stuck at a puzzle or completionism (which is at the heart of the meta-narrative).
The commentary on violence by itself is naive though (even the game points it out at one point) and if you don’t like the characters or roll your eyes at 4th wall stuff the whole thing falls apart pretty quick.