This is a followup to @[email protected] ‘s recent thread for completeness’ sake.
I’ll state an old classic that is seen as a genre defining game because it is: Myst. Yes, it redefined the genre… in ways I fucking hated and that the adventure game genre took decades to fully recover from. It was a pompous mess in its presentation and was the worst kind of “doing action does vague thing or nothing at all, where is your hint book” puzzle gameplay wrapped in graphical hype which ages pretty poorly as far as appeal qualities go.
So many adventure games tried to be Myst afterward that the sheer budgetary costs and redundancy of the also-rans crashed the adventure game genre for years.
Bethesda games in general. Maybe I will give Morrowind another try eventually (only played like an hour) but my experience with the other ones discourages me greatly. Gameplay is boring, balancing is non existent ( you either steamroll or have to cheese encounters). People always point out the cool quests and lore but they are buried in a mountain of mediocre slop. Aesthetically, apart from Morrowind I find them really dull. I do give them props for the modding support tho, I’ve started playing the forgotten city and having a blast, and that was originally a Skyrim mod.
Also a link to the past. Maybe it’s because it’s the most “vanilla” Zelda ever got.
Link to the Past is the only game someone could mention in this thread that would make me go
Its all good though comrade
Do try Morrowind, it’s great. You need to know just a few things though, and it will be way more likely to click for you:
Other than that, have at it
Oh and kill all slaveowners