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  • CannedTunatoGameClub@sopuli.xyzThe og slime frightens me
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    5 months ago

    I̶̲̮͎̦̼̭̙̼̥̲̩̦̅̽̀̈́͑̌͗͐̊̌͝’̴̢̝̦͓͈̺̞͔̓ṃ̵͍͉̠͇͍͙́͒̌̐̐̍̋̋ ̶̢̟̱̝̌̑͜n̷̢̦͎͖͔̬̎̈́͝ö̴̢̧̧̥̜̞͎̜̯̣͎͉̈́̐͂̊̏ͅt̸͕̬̹̺̱̥̼̲̹̬̲͂̑̓̐̍̋̇̍͜͜͝ ̴̨̧͎̖͕̼̼͍̹̘̘͇̟͎̈́͒͐a̸̛̻̭̘͎͎͎͔͉̹̖̝̅̂̏͆͐͑͛͑͝ͅͅͅ ̶̡̡̖̮̞̍͂͋͊̿̊̋̑͒̅́͝b̴̧͙̐̓̌ȧ̶̜́̋̉̊͗̿́͊͋͐̐͑͠d̷̹̼̻͕̮̘͓̰͑ ̶̛͈̹̓͗͗̓͝s̸̡̳͈̣͍̬̮̪̀̒̑̋̈l̷̡̧̞̭̬͖̘̻͖̙̬̪̔͑̌͒̉̑̀ͅͅͅí̶͈͈̼̯̥͉͎̭̘̱̮͈̠̗͊͛̏̿͛̌̑̏̎̾̕͝m̸̧͚̲͓̻͚͚̯̺̣͇͉̱̆̀̌͊̏̋̐͑̾̑͛͘͘͠ë̸̢̻͚̝́̓




  • Some of these arguments are a bit disingenuous.

    First argument is about a Steam forcing published to sell games at high costs and using a major publisher known for overcharging already as a counterpoint. Yes the publisher that charges $90 for a deluxe edition game and still includes a battle pass system and other garbage is going to overcharge anywhere. You know that the point here is clearly referring to smaller publishers who are probably being pushed to charge $60 for a game they’d rather charge less for, but Valve may want to keep game prices high across the board so as not to make the Activisions out there look absurdly high. Its price fixing.

    Steam forces users to buy DLC on their platform. Your counterpoint is about Venmo’ing a dev cash and getting a DVD in return, which is just such a bullshit counterpoint. Did you suddenly forget Steam’s key system that enables you to purchase games on other sites and redeem the code on Steam? By keeping DLCs in Steam Valve can keep costs up on them at $1.99 each (talking cosmetics and micro DLCs) where another site might offer a bundle purchase of 10 for $5 or something since those DLCs may not sell anymore on older games.

    Steam takes 30% of the cut. Yeah that’s a lot. You’re acting like these devs would fail if it weren’t for the good graces and will of Valve because they give them access to the number 1 platform or whatever. That’s a huge cut for small publishers. All Valve is doing is handling the transactions and taking a 1/3 of the ticket price at the door. Never mind these publishers also need to pay overhead, employees, bills, etc, something that’s made more difficult for small publishers selling games they don’t want to charge $60 for. The 30% take off the top goes right back to Steam forcing devs to keep their costs high. If devs want to pay the bills, they can’t charge what they expect to, they have to charge much more to compensate for that 30% loss. Plus this forces a cost increase on other platforms because the dev can’t charge one price on Steam and another on Epic, it would piss off people who primarily buy games on Steam.

    Steam is consistently the lowest cost. That’s just patently false. Yes Steam does great sales regularly. What about Humbles $25 for a ton of game bundles? GoG? Epics constant take this free game? There’s tons of sites out there. I buy games on plenty of other sites than Steam, not because I just felt like trying something new, but because you can find better deals if you look.

    Lastly you talk about inflation and how AAA games stay at $60, but they haven’t have they? What’s the last AAA game you bought that was just $60? These days it’s $60 for the base game, but you’re missing key parts of the game unless you get the $80 version, but hey you’re already spending another $20, so why not throw in an extra $10 and buy the deluxe edition which also gives you this cool item to get you ahead, plus some cosmetics, by the way there’s also a loot system + battle pass + you must purchase each season to play + a subscription cost. AAA games aren’t $60 anymore. Shit like that is exactly why something like Baulder’s Gate can come out at $60 for the FULL game and make such a fuss with other publishers because that’s how it should be.

    Regardless if it’s copied from another instance I’ll reply anyway to your arguments.

    Don’t get me wrong, I love Steam and have spent a ton of money on the platform, but I won’t pretend their gods gift to gamers and can do no wrong.