PlzGivHugs

  • 48 Posts
  • 416 Comments
Joined 1 year ago
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Cake day: July 5th, 2023

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  • I can’t say I’ve noticed this, but depending on the design, it might just be about ensuring contrast of different elements. Red contrasts a yellow crown and beige skin pretty well whereas blonde hair would blend with skin and crown, and brown isn’t as bad but isn’t great and doesn’t work with brown skin. Black works, but can be hard to do with any detail in a minimalist style or one using black outlines. This leaves, red, and grey (with grey being them more common option in my experience).






  • Purpose: Determine if you are able to harm teammates, or they are able to harm you in Counter Strike 2.

    Hypothesis: Teammates are able to harm one another, although damage is decreased relative to damage against enemies.

    Materials:

    • 2 copies of the game Counter Strike 2
    • an in-game AWP rifle

    Procedure Aim at teammate’s head and click mouse.

    Observations Teammate is dead.

    Conclusions Friendly fire is enabled in Counter Strike 2. Further testing is required to determine if damage is decreased relative to damage against enemies.



  • An upvote should be for quality content/discussion. This might be a well researched comment, a good joke, or just something that leads the discussion in a meaningful or interesting way. Generally, things I think should be valued or shared. There will obviously be bias, but my opinion isn’t the basis of my decision. I try to upvote good-faith or thorough arguments I disagree with.

    Downvotes are for low-quality and unhelpful content that I think shouldn’t be spread. This doesn’t have to be irrelevant or against the community rules, but often is. Things I might downvote include overused reposts, unnecessarily rude or insulting comments, low quality comments (IE someone trying to argue a well cited comment with an anecdote and nothing else), or spam.




  • Personally, the only games I’ve found that Im esspecially comfortable to “lock-in” are:

    Factorio for Labour of Love, as its an absolute gem of a game that has continued to receive significant improvements even after launch and not even all bundled in to the (itself amazing) expansion. I also considered Stardew Valley or Dota, both of which are great for this, but Factorio really deserves it for Space Age and the updates that have come with it.

    Balatro for Best Game on Steam Deck, for its addicting, fun gameplay, good for longer sessions or pick-up and put-down play.

    Tactical Breach Wizards for Outstanding Visual Style. There are other games that might have pulled off their themes better, but the mix of military and magical is so cool and charming and unique, that its my absolute favorite right now.

    And Balatro again for Sit Back and Relax, for the same reasons I gave for Steam Deck, and just how chill it can be once you’ve learned the basics.




  • Personally, the only games I’ve found that Im esspecially comfortable to “lock-in” are:

    Factorio for Labour of Love, as its an absolute gem of a game that has continued to receive significant improvements even after launch and not even all bundled in to the (itself amazing) expansion. I also considered Stardew Valley or Dota, both of which are great for this, but Factorio really deserves it for Space Age and the updates that have come with it.

    Balatro for Best Game on Steam Deck, for its addicting, fun gameplay, good for longer sessions or pick-up and put-down play.

    Tactical Breach Wizards for Outstanding Visual Style. There are other games that might have pulled off their themes better, but the mix of military and magical is so cool and charming and unique, that its my absolute favorite right now.

    And Balatro again for Sit Back and Relax, for the same reasons I gave for Steam Deck, and just how chill it can be once you’ve learned the basics.



  • I’m in Canada rather than the US, but I personally see it very little of it, except for those who are on the tail end of GenZ. In my experience, most of GenZ (with the possible exception of those still in high-school or early post-secondary) are primarily disgusted by the sort of opulent displays of weath common in influencer culture. If anything, I could see the ridiculously high numbers reflecting a distrust in the economy after living through multiple large financial crisis, and even-increasing costs of living moreso than a direct worship of weath. For example, if they assume a 5% annual increase in cost-of-living over the next 20 years, and want to be making the current equivalent of an 100k salary, they’ll expect to need to make about 265k. If they worry that the economy could crash at any point, it wouldn’t be weird for them to feel the need to aquire more weath faster to prepare. Thats not to say there is no worship of weath and fame, but thats also not new. Before the internet, it was reality tv, and before that, magazine and newspapers. I mean, look at Donald Trump even - he got where he is not because of an education or anything but because he used his existing fame to springboard him into power. Even before that, think of the worship of the British monarchy and the facination people have with their drama. The only new part is the algorithms, but their widespread use and monitization only really caught the tail-end of GenZ when they were young and its mostly Gen Alpha growing up knowing nothing else.


  • A thought I had was, that this might be a paid online poll. The answers might reflect the true feelings of the demographic that makes it a hustle to respond to those.

    Its probably something like this, but theres a lot of more significant potential pitfalls with an online poll. For example, at least in my circles, is basically common knowledge that its a good idea to take these polls whenever you get the chance, but answer what they want to hear so you don’t get screened out. Similarly, theres lying about age. Even just how the question was asked could have a huge impact; “How much will you have to earn to be financially successful?” is a different question to “how much do you have to earn to be financially successful?” given that one implies future or continued wealth while the other implies current costs. But again, none of this was specified, so we’re making assumptions - instead we should take only the information that was provided. So little is given, it could have been run by, for example, emailing their mailing list subscriber with the poll and offering a raffle entry for each submission, or hell, even something like a Twitter poll. That would still match their given methodology.

    Anyway, from my personal experience, the results are not obviously wrong. I matured before influencer culture became big. To me, it was always people playing pretend; a form of online role-playing; another thing I never got into. I feel that those a bit younger, who grew up with influencer culture, simply did not develop a world model where that distinction exists. Of course, these topics don’t come up in casual conversation, and on the internet you never really know someone’s age.

    For claification, I’m Canadian, not American, so my experiences will be a bit different. That said, I’ve experienced this some with Gen Alpha, but not really GenZ. Keep in mind, GenZ is at least age 15, and averaging around 23: still young, but already starting to come to terms with income and costs of living. Most people this age are from before the current influencer economy, and even then, they are going out into the world now and usually learning the value of money quickly. If anything, I think the ridiculously high number given in the poll (if taken seriously) is just as much or more an indication of the expectations for rising costs of living, instability, and inflation. GenZ is old enough to understand these concepts and have seen how they affected the world, likely in 2008, and definately during covid. Its not like this sort of toxic worship of money is anything new or unique either - think of the reality shows that were popular before they moved to the internet, for example, and all the tabloids and drama that teens and young adults followed even before that.


  • It looks like with some of their other stuff, they do provide more methodology, but given that the only methodology provided here is the fact that it was an online survey, and the sample size was 2203 (of very roughly 300,000,000) it doesn’t give us much meaninful to go off of. Notably, they also exclude anyone under 18 in the polls (or attempt to, given that this is online with no indication of how their sample was selected) which is a significant portion of those the sample is meant to represent. Given that thats all we really know, we can’t really get a meaninful idea of what the original data was, or how accurate the drawn conclusions are.