PlzGivHugs

  • 62 Posts
  • 561 Comments
Joined 2 years ago
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Cake day: July 5th, 2023

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  • I’m against banning things. It’s better to teach users how not to use these platforms.

    Just because there’s deeper root causes, doesn’t mean the end result shouldn’t be banned if its immoral or destructive. In particular, we figure out what parts of it are problematic enough to be worth banning, and ban those: I.E. the heavily biased algorithm which users have no control over.

    Aside from that, theres also the option of providing alternatives. Said alternatives don’t even have to be publicly run. It could come in the form of something like a one-time grant to Mastrodon and opening up a server exclusively for government departments to share announcements or PR with the public.


  • At this point, I’m mostly just trying to figure out what my options are. Trying to search Mechanical Keyboards dot com just burries me in results with no meaningful way to filter them. PcPartPicker is slightly better, but lacks most of the dedicated keyboard brands. The only site I’d found that offered thorough filters was Memoey Express, although their selection was also very limited. The other comment suggesting Keeb-Finder was pretty much exactly what I was looking for (although a lot of the results aren’t available in Canada, but its still far better).







  • There’s a couple factors, but to oversimplify, games are just very complicated. If you had a high-end recording studio, you might have a high-end computer (for the time) to digitize recorded audio. You just need to basically record a microphone and be able to play it back, so its not too complicated anyway. In the same vein, for animation and CGI, a studio would have super high-end computers, and even then it would often take days for the computer to process a single high-quality image or much longer for animation.

    Compare that to games, where you need to generate an image in about one 30th of a second. At the same time, the game has to also play back sound, handle a bunch of extra input and logic for the game, and has to do it all on a computer that an average family can afford.




  • Sounds like you’ve basically got yourself covered. Beyond that, I’d recommend just trying to make sure your current methods are sustainable (IE, you won’t have to switch back in a year) and trying to find ways to help others.

    Some other ways the can help reduce US influence off the top of my head, ordered roughly from least to most difficult:

    • Do your research and vote
    • Use networked platforms (like the Fediverse) more, to help them compete with big american tech
    • Promote Canadian or non-US alternatives
    • put together detailed resources to help others boycott US products (IE, blog posts about how you addressed specific issues or infographics explaining the alternatives to common american products.)
    • Join local groups to become more connected with your community
    • Volunteering
    • Becoming involved in politics, be it helping campaign for important causes or running yourself.

    Yes, a lot of these aren’t directly targeting the US, but the stronger Canada is, the less power the US has over us.


  • “Aged poorly” was a bad choice of words. My point was more that the industry has moved on from them, and while some of the conventions are the same, its largely stuff that predates them. If you go back to retro RPGs when you’re used to Skyrim, Dark Souls, Final Fantasy, ect. you’ll be unfamiliar with much of how the game plays. Not much was carried over from these games specifically. I’d argue that the influential RPG, that would be the genre’s equivalent to Doom, would be D&D. While not a video game, thats the model everything referenced, and still references, moreso than even Doom. It’s what codified core mechanics like HP, classes, character stats, and more, in the same way Doom codified modern first-person mechanics, ammo management, and exploding barrels.




  • Generally, there are two broad factors that potentially mess things up. Spending long periods with each other (esspecially in a casual setting) and finances. I’d try and think over how well you know her (and she knows you), to try and make sure it won’t be an issue before you commit to it. For example, have you gone on long trips together or spent more than just a weekend together? If you haven’t, maybe try and spend more time together and learn more about each other. If you have, are you confident that you’ll be comfortable spending much more time around her. As for finances, there’s obviously only so much you can learn, but do your general stances align? Have you fought about stuff like that before?

    Ultimately, you both should have enough information about the other person to feel comfortable with the idea, and not feel like you’re going in blind. This is a commitment, so you should be well informed before taking action, and prehaps have fallbacks if you feel theres any chance things don’t work out. If you’re asking strangers on the internet, its not a good sign, but ultimately you’re the only one who has the information needed to judge.