Ah that’s too bad. Either way, I wonder if Lies of P will be changed at all from the Steam demo; I remember the developers mentioned making the dodge smoother before release.
Ah that’s too bad. Either way, I wonder if Lies of P will be changed at all from the Steam demo; I remember the developers mentioned making the dodge smoother before release.
Is this only on Xbox or also on PC?
Yeah it looks promising! I hope the difficulty / combat will scale well from 2-33 people… I can’t imagine playing this game with more than 2-3 people on a regular basis.
I think it was! See Christian’s website for example. I think it’s easy to forget since it’s a one-time payment and fairly cheap.
I think that would be great! I’m sure it’s more difficult than it seems, though, to port over the entire backend to Lemmy, especially with its decentralized nature. Also I’m sure Christian is a bit burnt out after the Reddit fiasco, so I can’t fault him for taking a breather.
I think you’re totally right! That’s partially why I said it’s a bigger problem on Lemmy. Tools like browse.feddit.de will be pretty important; it’d be great if they were placed prominently somewhere.
It looks really great! Minor point, but I was mildly amused by Basim’s complete lack of expression as he’s executing the last assassination: https://youtu.be/gcLe3Rkqo_0?t=394
Agreed! There are a lot of features currently missing, but I have high hopes.
Yeah the ground-to-space sequence was great. I wonder if that extended ~15 second duration where the ship is completely surrounded by fog is essentially hiding the game loading. If so, it’s very nicely done.
Large bags of salted roasted cashews! Much better value than at Trader Joe’s.
Although this issue might be more severe for Lemmy, I think it still occurs on Reddit, but it ends up working itself out. For instance, there’s also a “r/tech” and (at some point) there was a “r/technologynews” subreddit, which you could view as redundant and possibly confusing to new users. But r/tech seems to have focused on longer-form more in-depth discussion while r/technology is certainly the larger and more general of the two, so most users will probably just sub to the larger one and maybe others will decide they like the vibe of r/tech more. In the long term, I’m sure a similar thing will happen to communities with the same, or close to the same, name.
I’m really excited! My partner and I immediately fell in love with it from the art-style and 2D-to-3D gameplay. No release date yet, though, right?
Seems like a good length. I’m guessing we’ll take closer to an hour as well since I usually end up trying to read all the plaques :P
You should! This is a fairly strong teemo/Tristana deck right now: https://runeterra.ar/decks/code/CQCACAIEBAAQMCIEAEDAKIAHAUFGS5DXQUAZQANGAG3QCAYBAYFBOAIGAUKAEAIFAEMQEAIHBIEQCBYFAI
Not yet, but I’m hoping to go soon! How long did it take you to go through just the Hokusai exhibit?
Despite the traversal / shader compilation stutters, I’ve been really enjoying Dead Space! The ambience and graphics are top notch and the seamlessness of the world is really nice for exploration and backtracking. It would be great if they improved performance over all, but it seems like it’s mostly been abandoned and the last patch was quite a while ago…
Apollo is similar! iirc the only “functional” feature locked beyond a paywall is submitting posts (which you could argue is a pretty big feature to lock away). But I think the majority of users rarely submit posts, and the “pro” tier was just a one-time $5 payment. I found Apollo very intuitive to use and very minimalistic; there was very little fluff to distract from posts and comments.
Honestly, their house blend is really good (Rathskeller House Blend). I also like the Genji Challa for a lighter roast.
I wish the trailer was more informative, but they did say there was going to be a gameplay overview tomorrow (at a dedicated Ubisoft stream). I guess I’ll reserve judgement till then…
This is what I did too! In my case, it was partly because my monitor (Samsung Odyssey G8) had issues with flickering when games had high frame rates (e.g. 2D games and game menus) without the fps cap.