• @where_am_i
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    712 days ago

    The only game that did the difficulty right was doom eternal

    • @explodicle
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      712 days ago

      All the Dooms got it right. More monsters.

      • @where_am_i
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        412 days ago

        No, no, it’s literally about pathing, aggressiveness, rate of shooting and special abilities, and of the enemy macro.

        The extra damage on a higher difficulty is almost not worth mentioning.

    • @[email protected]
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      512 days ago

      I’ll not cotton any slander against Doom of any stripe, be it I, II, Final, TNT, Plutonia, or 2016. (Note that we don’t talk about Doom 3 round these parts.)

    • @[email protected]
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      312 days ago

      Metro also comes to mind. The highest difficulty level made both you and the enemies squishier, while also making ammo (which doubled as currency) much rarer. It played so much better that the community even recommended that difficulty level to complete newcomers.

      … And then they made the Ranger difficulty a paid DLC in the sequel…