• huskypenguin
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    3 days ago

    I think they’re talking about the constant shader compilation on every launch. The Finals has that issue as well.

    • Murvel@lemm.ee
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      3 days ago

      But shader compilation issues are still not inherently a UE5 problem.

      Traversal stutters however is, as it has been demonstrated that there is something seriously wrong with how the engine syncs its supporting functions (like animation and world transition)

      • huskypenguin
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        3 days ago

        Is that cpu related or does it occur regardless of power?

        • Murvel@lemm.ee
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          3 days ago

          The traversal stutters occur regardless of what kind of rig you got. You can run Silent Hill on a monster machine and it will still stutter, at least as it is currently late 2024.