• Viri4thus@feddit.org
    link
    fedilink
    English
    arrow-up
    4
    ·
    53 minutes ago

    It’s not UE5, it’s the nvidia partnership. Every time NVIDIA engineers touch a game, the end result runs like absolute garbage. Stalker is just the latest example! The main issue of UE5 is the shader compilation.

  • Red_October@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    2 hours ago

    A big part of the problem hasn’t been the engine. The problem has been that games that made the fact that they were using Unreal Engine 5 a core part of their marketing did so because they had fuckall else worth saying, tying perception of the engine to a bunch of truly mid games.

  • ZephyrXero@lemmy.world
    link
    fedilink
    English
    arrow-up
    11
    arrow-down
    1
    ·
    3 hours ago

    If it’s running 5.0-5.2, you should be worried. And most all games released to date are from this range. Devs could upgrade to 5.3+, the one they finally optimized it on. it’s not all on Epic

    • boletus
      link
      fedilink
      English
      arrow-up
      1
      ·
      6 minutes ago

      And 5.4 fixed a bunch of major issues from 5.3, particularly for artists.

    • lustyargonian@lemm.ee
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      2 hours ago

      I wonder if we’ll see remasters or definitive editions in coming years for games released with older versions. Nanite foliage might be a lot of work I guess.