• Murvel@lemm.ee
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    1 month ago

    The main issue of UE5 is the shader compilation.

    It isn’t! Where did you get that from?!

    Digital Foundry recently did a tech review of Stalker 2 showing the game is heavily CPU-limited…

    • huskypenguin
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      1 month ago

      I think they’re talking about the constant shader compilation on every launch. The Finals has that issue as well.

      • Murvel@lemm.ee
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        1 month ago

        But shader compilation issues are still not inherently a UE5 problem.

        Traversal stutters however is, as it has been demonstrated that there is something seriously wrong with how the engine syncs its supporting functions (like animation and world transition)

        • huskypenguin
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          1 month ago

          Is that cpu related or does it occur regardless of power?

          • Murvel@lemm.ee
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            1 month ago

            The traversal stutters occur regardless of what kind of rig you got. You can run Silent Hill on a monster machine and it will still stutter, at least as it is currently late 2024.