After 22 years and having finally played Kingdom Hearts, I can say that it feels like faster, less technical version of that.
In FF7 you just mash square (was it square?) against bosses and doge mid-attack, the ATB fills up while waiting and guarding, while in KH you have to wait for openings because the boss throws like 5 combos at you and gives you enough time to hit it with 4 hits and magic, which only fills up after being completely drained.
Edit:
(Probably biased opinion because I finished all 13 Kingdom Hearts games for the first time over the past 8 weeks)
There’s a lot more nuance with standard attacks in rebirth. Lots of mechanics that just aren’t explained sadly with each character acting different in different situations.
I would mostly agree with you for remake though. Although I still absolutely love the combat in both versions. To me they’re the perfect in between of action and ATB
I still don’t like the combat system.
That fucked a lot of the game up, aside from the whole “releasing in parts across two console eras”
After 22 years and having finally played Kingdom Hearts, I can say that it feels like faster, less technical version of that.
In FF7 you just mash square (was it square?) against bosses and doge mid-attack, the ATB fills up while waiting and guarding, while in KH you have to wait for openings because the boss throws like 5 combos at you and gives you enough time to hit it with 4 hits and magic, which only fills up after being completely drained.
Edit: (Probably biased opinion because I finished all 13 Kingdom Hearts games for the first time over the past 8 weeks)
There’s a lot more nuance with standard attacks in rebirth. Lots of mechanics that just aren’t explained sadly with each character acting different in different situations.
I would mostly agree with you for remake though. Although I still absolutely love the combat in both versions. To me they’re the perfect in between of action and ATB