There’s a degree of motion capture where the animations just look like 90s FMV – it stops feeling like a game, and feels more like a video, if that makes any sense: the animations are too good.
There was a clear disconnect between the gameplay / custom animations in most games of that period (90s) and FMV, and many cited the developers inability or reluctance for animation in lieu of FMV as “cheap”.
See: Mortal Kombat Sprites.
It’s a difficult thing to explain and simply needs to be experienced; past the uncanny valley is the trough of disappointment or disillusionment.
I think you’re conflating the Gartner Hype Cycle with the Uncanny Valley. At least that’s the place I’ve heard of the Trough of Disillusionment from before.
There’s a degree of motion capture where the animations just look like 90s FMV – it stops feeling like a game, and feels more like a video, if that makes any sense: the animations are too good.
There was a clear disconnect between the gameplay / custom animations in most games of that period (90s) and FMV, and many cited the developers inability or reluctance for animation in lieu of FMV as “cheap”.
See: Mortal Kombat Sprites.
It’s a difficult thing to explain and simply needs to be experienced; past the uncanny valley is the trough of disappointment or disillusionment.
https://en.wikipedia.org/wiki/Soap_opera_effect
I think you’re conflating the Gartner Hype Cycle with the Uncanny Valley. At least that’s the place I’ve heard of the Trough of Disillusionment from before.