• taladar
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    6 days ago

    Some items also rot, the rot timer doesn’t stop in the unskippable cutscenes and maybe even continues ticking down while you are not playing.

    • Comment105@lemm.ee
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      6 days ago

      With the result being effectively that almost all provisions you looted yesterday are rotten the next day. The exception being salami, which last a few more days, but eating too much of it makes you take damage after going to the bathroom. You also get a stacking debuff.

      The only way to not have to eat the salami will be to log in within 8 hours of picking up some veggies or something. 8 hour rot timer.

      Further, the only canned food in the game will be decorative unlootable assets. You will notice this and it will annoy you. Especially because there will be a campfire asset used repeatedly in both the world as decoration and in rest stops as an interactable. (As a general crafting station that includes an option to cook meat to reset the 8 hour rot timer, but also has the options to make and repair clothes, etc. Having it be just a cooking station would be too visually appropriate.)

      That campfire asset will always have the same opened half eaten can of beans in the same place with ridiculously detailed modeling of the sheared metal rim, and an equally detailed model of a can opener lying in the dirt next to it. It will seen like an intentional prank. It will be an internal community joke. It will later become clear it was a bought pre-made asset and the developers will seem to not understand why it’s funny when the topic is brought up, and will try to use the opportunity to explain the merits of their food system. It will be a confusing, frustrating, and stressful time for the community.

    • tetris11@lemmy.ml
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      6 days ago

      Fun glitch: rot value is unsigned, and once it reaches -1 the item is reborn phoenix-style from the ashes of itself.

      This makes for some interesting mechanics where its worth saving old rusty near-dead items until the end of the game just before a vital boss battle.

    • affiliate@lemmy.world
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      6 days ago

      the rot timer is calculated based on when the item is picked up using real world time. if you reload a previous save then most likely all of your things are now rotten

    • prole
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      6 days ago

      even continues ticking down while you are not playing.

      Hmm, I kind of like this idea and could see it working alright if used correctly. Reminds me of Animal Crossing, but so much more annoying.