MattW03@lemmy.ca to FunnyEnglish · 1 day agoNo Memorylemmy.caimagemessage-square27fedilinkarrow-up1571arrow-down17
arrow-up1564arrow-down1imageNo Memorylemmy.caMattW03@lemmy.ca to FunnyEnglish · 1 day agomessage-square27fedilink
minus-squareotplinkfedilinkarrow-up22arrow-down2·1 day agoAs someone else said in another thread, the comic is about RAM, not storage. The NES and Genesis/Mega Drive have RAM. The 2600 doesn’t.
minus-squarefartsparkles@lemmy.worldlinkfedilinkarrow-up12·1 day agoYup, a whopping 128 bytes. The NES had 2KB each for video and working memory, and 256 bytes for sprites. The MegaDrive had 64KB each for video and working memory and 8KB for audio.
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkarrow-up5·1 day agoYou forgot about the 32 bytes of palette indexes on the NES!
minus-squareZILtoid1991@lemmy.worldlinkfedilinkarrow-up3·1 day agoAnd all the memory extensions on the cartridges, some added up to 64kB of RAM to the NES.
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkarrow-up1·23 hours agoWith bank switching, there’s theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.
As someone else said in another thread, the comic is about RAM, not storage.
The NES and Genesis/Mega Drive have RAM. The 2600 doesn’t.
Yes, it did.
Yup, a whopping 128 bytes.
The NES had 2KB each for video and working memory, and 256 bytes for sprites.
The MegaDrive had 64KB each for video and working memory and 8KB for audio.
You forgot about the 32 bytes of palette indexes on the NES!
And all the memory extensions on the cartridges, some added up to 64kB of RAM to the NES.
With bank switching, there’s theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.