• @[email protected]
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    88 months ago

    They don’t do multiplayer well for one. They need to be as innovative in multiplayer as they are in single player.

    • @[email protected]
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      268 months ago

      What innovations have Bethesda been recognized for? What innovations should we acknowledge Bethesda for?

      • Kbin_space_program
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        368 months ago

        Morrowind was utterly amazing and set up bars that are still being look at two decades later.

        For starters, only the Rimworld engine gets close to how moddable the creation engine is. It truly is a masterpiece of design.

        Then, as cheesy as it is, for an Open world sandbox RPG with a quest line.

        But they’ve been riding that gravy train for 20 years too, and all they really did was jam in graphical improvements, add increasingly barebones action elements(sword/gunplay) and rip out RPG elements.

            • hiddengoat
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              -28 months ago

              You’ve very obviously never play LITERALLY ANY FUCKING GAME that has existed in the past ten years then.

              • @ryathal
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                78 months ago

                Just because things suck more now doesn’t mean we can’t call out the bullshit that started it.

              • @[email protected]
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                68 months ago

                Some people credit Bethesda and the horse armor DLC as the progenitor of the shitty DLCs and micro transactions we see in the gaming industry today

                • hiddengoat
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                  -58 months ago

                  Yeah, sure, it was that one thing that one time in that one game that people laughed at. That was it. It totally wasn’t the success of microtransations on mobile devices, with people paying real money for five second clips of MIDI versions of popular song or anything like that.

                  Come the fuck on.

      • roguetrick
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        8 months ago

        Kirkbride used some innovative drugs to come up with big parts of Morrowind.

        • @[email protected]
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          28 months ago

          No he didn’t

          The big blasts were definitely the 36 Lessons - done in a week, siloed in a single room, food left outside the door by roommate but hey kids no drugs, just lots of smokes and bourbon- the Mythic Dawn Commentaries were all written on a couple of bus rides, and all the Towers lore which I wrote one night at a laundromat waiting for my sheets to dry.

      • hiddengoat
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        -18 months ago

        Literally nothing. They have not created multiple games that dozens of companies have tried and failed to replicate.