Did they just ignore that Fallout 4 wasn’t exactly universally praised at launch?
It also wasn’t universally hated. It came out to a pretty decent reception. Mixed with the normal response to Bethesda bugs.
76 was universally panned. Super buggy, to pvp oriented, none of the story that people wanted from fall out, over filled with bad micro transactions. It was a hollow shell, and the shell wasn’t all that good looking.
It wasn’t hated, but faint praise for a main release of one of your biggest IPs is pretty far from infallible. Alarms should have been going off, but they were ignored.
Stop being so disingenuous. It has an 87 on metacritic. It came out to massive acclaim.
Yes it got a full media blitz. That doesn’t mean it was well received by players. You can look at the breakdown by time on steam and see significant negative reviews at release. It improved over time.
It sold very well, it got good reviews, and honestly technologically it was a big step forward for Bethesda.
There were many issues with it, it certainly isn’t my favorite Fallout game, but to say “alarms should have been going off” is a bit dramatic.
And at the start it has 0 NPC’s. The story was told through notes and computers.
There was a good bit of story in 76, though? I quite liked the storyline where you take up the mantle of a radio drama heroine after finding out what happened to the previous holders of the title and breaking into their secret lair.
Or, I dunno, does it not count as story because most of the important events have already happened? Maybe it’s “lore.” I had a good time with it, anyway.
If I recall correctly, most of the story and lore was added post launch
There were no NPCs at launch. Maybe some talking robots that’s it, no humans.
Wastelanders update did fix that and made it more interesting. Still has that shitty rng card based skill system.
it’s RNG at first but after level 50 you can select new Perk cards and make your build whatever you want.
The problem with 76 isn’t even the story to me, I thought it was decent, it’s the lack of endgame content. I love the fallout world, and have around 1300 hours into 76, but I don’t play anymore because there’s nothing worth doing.
On the contrary, I think it was by far the most beautiful Fallout game. It wasn’t just green and brown and had gorgeous scenery instead.
Yep, it speaks to how out of touch they are in their bubble.
Maybe it came along at the right time in my life, but Fallout 4 has got to be in my top 2-3 games ever.
The atmosphere in 4 is unlike almost anything I’ve played before or since. The story is great fun and I loved the settlement-building - it gave the game a sort of second life as a fairly chill building game once the story was complete.
Fallout 76 was just poorly judged and clunky. The multiplayer aspect ruined it. Although with that said, I did enjoy the C.A.M.P. idea. That was a good mechanic.
People can argue whether it’s as good as the previous fallout games, but it was in no way a failure. I quite enjoyed it too, and it being not as good as 3 or NV doesn’t mean it’s down in the gutter with 76.
I used to visit no mutants allowed so folks talking up fallout 3 to me is always strange.
My problem with 4 was that I didn’t identify with the protagonist much. The world was great but the main story arc was pretty cringe. There’s a million ways to do a revenge arc and they tried to be like “oh millennials all have kids now so let’s do that” and it just missed the mark.
Same thing for me. Fallout 4 must be the Bethesda game I spent the most time with.
I don’t love it like new vegas, but new vegas was above and beyond. 4 was its own thing and damn good
I get the feeling that there is something like a “look at them laughing with us!” when really we are laughing at them, kinda situation… you know?
Like they think that so many mods being made is because we love their games, when a majority of mods are really the fans fixing shit that shouldn’t be broken in the first place.
It sure comes from a place of love, perhaps, but it shouldn’t be happening to such an extent in the first place! I shouldn’t need a UI mod to play Bethesda games! Not should there ever be not one, but several Unnofficial Patches!
It wasn’t “universally praised” but it had generally positive reviews when it was released. Fallout 76 was panned.
Generally positive, but the negatives were pretty big things you had to look past.
I remember people bitching about skyrim in 2011 too.
Internets’s gonna Internet.
I still refuse to purchase or play it because it removed specific dialogue. The dialogue options were my favorite part of 1 and 2 and were huge parts of the world building and character progression in the world.
I get the move to 3D and real-time voicing makes that beyond prohibitive, but that was one of a few reasons I played through F2 over a hundred times and F3 twice. (NV three or four times)
I mean, it kinda was. It had the biggest midnight launch of the entire franchise. Stellar reviews across the board. Insane online coverage.
I played every fallout game as they came out. Bought my first windows computer to play F1 after playing it on my roommates computer. I was extremely excited for F76, but held off on purchasing until the reviews came in.
Very quickly realized that it was never going to be the game for me. Really glad I didn’t get burned on that purchase, but disappointed that I never was able to immerse myself in MMO fallout. It had such potential to be great.
If it was an actual MMO or had no online features at all it would be pretty good, IMO. It’s too small in the player count for it to be a real, good, MMO, and the online features get in the way of a solo experience (the AI lags and rubber bands super annoyingly). It’s a shame, because it’s basically more Fallout 4 (gameplay wise anyway) but with a bunch of shit in the way of making it actually fun.
Last great games were Skyrim and New Vegas. FO4 was ok.
76 and Starfield are absolute garbage
What’s wrong with star field, I’m about 200 hours in and still am enjoying it
It’s not garbage it’s just classic Bethesda, by which I mean current classic Bethesda, as opposed to classic classic Bethesda.
Have you noticed how pretty much every mission is, fast travel to place x, kill a bunch of grunts, loot the body of the main guy, fast travel back to quest giver, get money.
The story is fine but the gameplay loop is just dull.
I want to fly my ship around and I want a moon buggy (What’s the point of entire procedurally generated planets if you can’t look at them, I know they’re boring but still).
I just played Morrowind for the first time. If you talk to someone not facing you, they will not rotate to look at you. This feature is still in Starfield
Turning characters to look at you requires game boy level technology, I don’t think Bethesda developers ready for that level just yet.
They still haven’t figured out how to store inventories in code.
Wait, what? What’s this about inventories?
I see current classic Bethesda as just a modders sandbox. Which I actually like. So starfield has been inline with my expectations.
Moon buggy mod may come out eventually. You can ride dragons and fly around in Skyrim.
Its empty. Nothing is happening on the planets. You walk for minutes from one place to the next, have 2 loading screens in that time and nothing of interest is happening
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Just because it’s about space doesn’t mean it can’t be written well, or have any well thought out game design, or any optimization.
You can enjoy it, but that doesn’t mean it’s good. I would just have fun with it if you don’t see any problems. Otherwise if you’re curious, go and find the reviews that outline very clearly how bad it is.
Hating Bethesda is cool at the moment so people only discuss the negatives of starfield and not the positives.
Having said that I’m only 8hrs in so my opinion isn’t worth shit really. But I’m enjoying it so far having met constellation and then just fucked off on my own for a bit to explore
Seems to be really divided. Probably related to how people perceive the main game loop. You either hate it, in which case you’ll be restricted to the main quest, which isn’t very long; or you love it, in which case you can keep playing for hundreds of hours.
I would describe Fallout 4 as Mid, but I still out over 1000 hours into it. Never progressed the main story past meeting my Son.
Starfield is lacking that charm that FO4 had. Post-apocolyptic Boston had more working computers to read lore of of than in all the settled systems.
I had forgotten how pointless the computers were. Barely any lore on them even. And the worst simply Open Door that is right in front of you.
“Remind yourself that overconfidence is a slow and insidious killer.”
They don’t do multiplayer well for one. They need to be as innovative in multiplayer as they are in single player.
What innovations have Bethesda been recognized for? What innovations should we acknowledge Bethesda for?
Morrowind was utterly amazing and set up bars that are still being look at two decades later.
For starters, only the Rimworld engine gets close to how moddable the creation engine is. It truly is a masterpiece of design.
Then, as cheesy as it is, for an Open world sandbox RPG with a quest line.
But they’ve been riding that gravy train for 20 years too, and all they really did was jam in graphical improvements, add increasingly barebones action elements(sword/gunplay) and rip out RPG elements.
They’re the market leader in horse armor DLC for one :colbert:
You are a highly original comedian.
Bethesda deserves every ounce of shit they get for that DLC, it was ridiculous.
You’ve very obviously never play LITERALLY ANY FUCKING GAME that has existed in the past ten years then.
Just because things suck more now doesn’t mean we can’t call out the bullshit that started it.
Some people credit Bethesda and the horse armor DLC as the progenitor of the shitty DLCs and micro transactions we see in the gaming industry today
Yeah, sure, it was that one thing that one time in that one game that people laughed at. That was it. It totally wasn’t the success of microtransations on mobile devices, with people paying real money for five second clips of MIDI versions of popular song or anything like that.
Come the fuck on.
Kirkbride used some innovative drugs to come up with big parts of Morrowind.
No he didn’t
The big blasts were definitely the 36 Lessons - done in a week, siloed in a single room, food left outside the door by roommate but hey kids no drugs, just lots of smokes and bourbon- the Mythic Dawn Commentaries were all written on a couple of bus rides, and all the Towers lore which I wrote one night at a laundromat waiting for my sheets to dry.
Turning bugs into a business model?
Literally nothing. They have not created multiple games that dozens of companies have tried and failed to replicate.