• @Habahnow
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    77 months ago

    automation is a big part of Rimworld IMO. Allow these special foods to be automated would be helpful and reduce micromanagement.

    • @BlueTemplarOP
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      57 months ago

      To note : my thread is about foods that are more drug-like, not great as an actual food, like Chocolate and Insect Jelly, while high quality meals assigned as drugs would be IMHO out of scope of vanilla.

    • @[email protected]
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      27 months ago

      Automation is a big part, but it will always require manual intervention by design to keep things running smooth. The best parts of the game the once that require a players touch in my opinion.

      I’m also a player that tends to get bored with endgame colonies once raids stop being a threat though so the worst aspects of a very large colony are probably lost on me. If the feature helps someone then I hope it gets made, but I would worry about performance with this type of a change because you’re forcing a mood check(and possible recreation for the OP request) with every hunger check per pawn.

      • TheVillageGuy
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        17 months ago

        Raids stop being a threat? Are you playing at max custom difficulty level on Cassandra?

        • @[email protected]
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          17 months ago

          Generally Randy on standard Losing is Fun difficulty. Once you’ve got a full killbox and fully equipped pawns unless you get a weird combination of threats most raids do end up being fairly trivial.