I’d like to be able to permit pawns to eat lavish meals when mood is low or every so often.
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automation is a big part of Rimworld IMO. Allow these special foods to be automated would be helpful and reduce micromanagement.
To note : my thread is about foods that are more drug-like, not great as an actual food, like Chocolate and Insect Jelly, while high quality meals assigned as drugs would be IMHO out of scope of vanilla.
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Raids stop being a threat? Are you playing at max custom difficulty level on Cassandra?
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Try my devilsteel mod, it makes surviving end-games at higher difficulty levels levels possible
This should be achievable by relatively simple modding. What I usually do is make way more quality meals than simple meals, and place them last in the jobs list. So only when the chef runs out of ingredients, will he start making simple meals. They can’t eat what’s not there.
I’m not talking about meals.
I’m not sure how easy it would be to mod all the implications - after writing that post I realized that one reason why it’s not in vanilla yet might be because of the distinct Food / Drug Binge mental break types : you wouldn’t want a Pawn on a Drug Binge to try to do it with chocolate ! (I hope the opposite isn’t true for Beer / Ambrosia ?)
I did request Dubs to add it to their Mint Menus mod, but IMHO this should really be part of vanilla.There are non addictive drugs that don’t cause binges in Rimworld so that shouldn’t be an issue.