• Lvxferre@mander.xyz
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    10 months ago

    I don’t think that GameFreak will see this as a wake up call. And even if it does, it might not do the necessary changes to Pokémon main series.

    The stagnation runs deeper. It is partially caused by inertia (“we’re selling well, why bother innovating?”), but also by GF’s insistence on making the main series story-driven instead of gameplay-driven. Even if story-driven Pokémon goes a lot against the franchise’s biggest strength - a wide, unique, and immersive universe to explore.

    • Jakeroxs
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      10 months ago

      Except Palworld is insanely popular with essentially no story…

      • TheQuietCroc@lemmy.world
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        10 months ago

        That’s the point. Pokemon could be successful in the same way but they’re saying Game Freak doesn’t want to change how they do things.

        • Jakeroxs
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          10 months ago

          Omg I’m an idiot, I completely misread what they were saying, I thought they were saying gf needed to focus more on story and the gameplay being stagnant doesn’t help. I’ll chalk that up to morning brain.

        • Corkyskog
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          10 months ago

          Shouldn’t they have learned the lesson from Pokémon Go? That had absolutely no story that I was aware of.

      • Lvxferre@mander.xyz
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        10 months ago

        Because it’s gameplay-driven.

        There’s no Rotom bossing you around. No “sit down you player, as we tell you what’s supposed to be your story”. No unnecessary broken bridges forcing story linearity. The story that you see in this sort of game is the one that you build as you interact with the game, not the one that the developer wants you to watch.

    • I Cast Fist@programming.dev
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      10 months ago

      More importantly: The Pokemon Company is a separate entity from Game Freak and Nintendo, with a third company also participating, Creatures Inc.

      Pokemon games exist solely to drive people, especially the current younger generation, into the franchise. Licensed merchandise is THE money printer for them. In 2022, they reported 11.6 billion dollars in revenue just from that. They’re at a point where they can literally ask “Why even bother with games?”