We’ve all got them, gaming pet-peeves. Maybe it’s the unskippable cutscene, or the poorly placed checkpoint that means you’ve got to sit through the aforementioned cutscene once again. Maybe it’s the end-game boss with a surprise second health-bar, or the random difficulty spike that doesn’t feel fair.

What’s on your videogame sh*t list?

  • fakeman_pretendname@feddit.uk
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    9 months ago
    1. Additional unnecessary launcher. I will accept the launcher that I bought the game from (i.e. Steam, for a game I bought on Steam)
    2. Always online single-player game
    3. Recurrent online activation game, especially one where the servers keep going down.
    4. Not having a working pause function
    5. Restrictions on when you can save
  • glimse@lemmy.world
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    9 months ago

    Hunger mechanics. I don’t find them fun at all even in survival games.

    Valheim (and to a lesser extent, Palworld with the feed bag) had it right. You don’t need to eat to survive but there was still incentive to farm and cook different food for the buffs they provide

  • Ekky@sopuli.xyz
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    9 months ago

    Micro transactions for non-cosmetic items, such as weapons, skill points, dlc, etc… Especially on a game you already bought.

    Oh, and adding a game breaking anticheat/DRM to a already launched game. Scrap that, anticheat/DRM in general. If you have to do it, at least do it right.

    • cm0002@lemmy.world
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      9 months ago

      Or anticheat/DRM that prevents games from running in a VM, annoying AF. My main desktop would probably be Debian with Windows VM on a GPU passthrough if it wasn’t for that shit.

    • Rikudou_Sage@lemmings.world
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      9 months ago

      Micro transactions for non-cosmetic items, such as weapons, skill points, dlc, etc… Especially on a game you already bought.

      Pretty much. No microtransactions, thank you.

  • Cagi@lemmy.ca
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    9 months ago

    Overlays. Steam, my controller, mouse, headset, discord, my GPU all want overlays going at the same time. It’s maddening.

  • ExtraMedicated@lemmy.world
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    9 months ago

    Not having a save/checkpoint immediately before a particularly difficult spot. Retrying a boss a couple times can be fun, but not repeating the long, tedious trek from the nearest checkpoint.

    • florge@feddit.uk
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      9 months ago

      Hollow Knight was a bit annoying for this, I remember one boss where I probably died more times on the spikes than to the actual boss. I guess it’s part of the challenge though, and the harder the boss the better feeling once you defeat them.

  • BRBWaffles@lemmy.world
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    9 months ago

    When your walking speed is not matched to the NPCs you must walk with. W stop W stop W stop fuck it I’m just going to crouch maybe that’ll work

  • LogicalDrivel@sopuli.xyz
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    9 months ago

    Unnecessary crafting time. I don’t need instant crafting for everything, but some games take it to far and it serves no purpose other than to slow down gameplay. Im playing through Scap Mechanic right now. If I want to make a car, I need to craft bearings for the wheels. Each bearing takes 30 seconds and I need at least 6 for a car. Not to mention the crafting chain of basic materials that you need to get the things needed to craft the bearings all take 20 - 30 seconds each. It can take a couple of minutes to craft from start to finish. I can’t be waiting around all day for my stuff to craft.

  • morphballganon@lemmy.world
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    9 months ago

    The last boss of Paper Mario TTYD (original gcn version) has a huge unskippable cutscene you must watch every time you attempt the fight (and it’s a hard fight)

    The Legend of Zelda Skyward Sword has multiple, the most egregious of which are 1. Item pickup notification interrupts gameplay, and 2. They copied and pasted the worst boss fight in the game (like, the gameplay is poorly designed) so you have to fight them 3 times

    • ChexMax@lemmy.world
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      9 months ago

      Also in thousand year door there are a couple levels where you have to go back and forth through the same infested forests several times to progress through the level. The worst one is the spooky forest with the flowers that can make you go to sleep. It’s such a drag!

      • smeg@feddit.uk
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        9 months ago

        You can use Vivien to hide from them and avoid the combats though, I assumed you were supposed to do that given the other stuff that happens in chapter 4 which makes it a bit harder.

  • flamingos-cant@feddit.uk
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    9 months ago

    When games take away control too often, or for really minor things. Unsighted, a great indie game, was terrible for this. It would constantly rip control from you to slowly pan to a door opening or enemy spawning.

    • bionicjoey@lemmy.ca
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      9 months ago

      Shoutout to Telltale for making it so you could skip the credits but you’d get a “Telltale Games will remember that” message just like during the actual game.

  • Ephera@lemmy.ml
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    9 months ago

    Cutesy games with violence as part of the gameplay.

    I’m not talking about games which intentionally put these into a juxtaposition, like Cult of the Lamb or Binding of Isaac, but rather games which want to be cutesy, but also don’t have any other idea for gameplay than making two characters bash each other’s head in.

    Nintendo is often weird here, like Advanced Wars 1+2 is literally a war game, but when your army invades a foreign city, the animation has a soldier just stomping on the city sprite, because I guess, this genocide needs to be child-friendly. Pokémon is also very weird.

  • caesaravgvstvs@feddit.de
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    9 months ago

    Fishing mini games!

    I know they’re very popular and people love them, but I don’t like them at all! I hate the mechanic, in some games it feels poorly implemented (cult of the Lamb), and I just find them to be a boring chore.

  • DAMunzy@lemmy.dbzer0.com
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    9 months ago

    Peripherals (USB headphones, mouse, etc) that try to install software suites EVERY. SINGLE. TIME. you plug them in. Razer products piss me off so much!

    I consider it gaming shit list worthy because they target gamers.

  • MacedWindow@lemmy.world
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    9 months ago

    When a game requires no arcade skills for several hours of gameplay, and then throws in some challenge/minigame that requires quick reflexes. Sometimes I only want to use my puzzle brain.